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author | ali-g <gauvain.dauchy@free.fr> | 2011-10-30 22:18:41 +0100 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-11-02 14:03:20 +0100 |
commit | bf321e1b45977a89112c14dbff5fcd65d44325ca (patch) | |
tree | 43fd634b92a35a38d722333c1b3b2dcf6b2b36b0 /graphics/sprites/equipment | |
parent | b654a113daad09151547ccfdd0e2c1cdadbad965 (diff) | |
download | clientdata-bf321e1b45977a89112c14dbff5fcd65d44325ca.tar.gz clientdata-bf321e1b45977a89112c14dbff5fcd65d44325ca.tar.bz2 clientdata-bf321e1b45977a89112c14dbff5fcd65d44325ca.tar.xz clientdata-bf321e1b45977a89112c14dbff5fcd65d44325ca.zip |
Fixed the ground tiles used in 042-2.
The dirty floor tile was used instead of the normal one.
Using the dirty floor tile, we could see that the floor was repeating itself.
It now looks natural.
Diffstat (limited to 'graphics/sprites/equipment')
0 files changed, 0 insertions, 0 deletions