summaryrefslogtreecommitdiff
path: root/graphics/sprites/equipment/weapons/polearm-blunt.xml
diff options
context:
space:
mode:
authorwushin <pasekei@gmail.com>2015-11-18 23:32:44 -0600
committermekolat <mekolat@users.noreply.github.com>2016-02-01 12:26:29 -0500
commitfab7a0c90e5b9a10cc960f2325833ea92810a2d6 (patch)
treec7023d5430097df898737fae7685cf5c78c8ab03 /graphics/sprites/equipment/weapons/polearm-blunt.xml
parent9c4ceb65aea0a40b0a4eb2ef3d12b9a37d9ec768 (diff)
downloadclientdata-fab7a0c90e5b9a10cc960f2325833ea92810a2d6.tar.gz
clientdata-fab7a0c90e5b9a10cc960f2325833ea92810a2d6.tar.bz2
clientdata-fab7a0c90e5b9a10cc960f2325833ea92810a2d6.tar.xz
clientdata-fab7a0c90e5b9a10cc960f2325833ea92810a2d6.zip
headless base models
Headless Base Decapitation complete redo all the hairstyles Add N Head
Diffstat (limited to 'graphics/sprites/equipment/weapons/polearm-blunt.xml')
-rw-r--r--graphics/sprites/equipment/weapons/polearm-blunt.xml97
1 files changed, 97 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/polearm-blunt.xml b/graphics/sprites/equipment/weapons/polearm-blunt.xml
new file mode 100644
index 00000000..45efe267
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/polearm-blunt.xml
@@ -0,0 +1,97 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R" width="128" height="128"/>
+ <action name="default" imageset="polearm-blunt"/>
+ <action name="stand" imageset="polearm-blunt">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-blunt">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-blunt">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-blunt">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="polearm-blunt">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack" imageset="polearm-blunt">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>