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author | Jesusalva Jesusalva <jesusalva@themanaworld.org> | 2022-10-15 01:12:58 +0000 |
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committer | Jesusalva Jesusalva <jesusalva@themanaworld.org> | 2022-10-15 01:12:58 +0000 |
commit | 88adf8212adcefd4f5447d86b9076fd68b3afb75 (patch) | |
tree | 6b7686dcf09b079231a6c5231f55b139291d83e8 /graphics/sprites/equipment/weapons/null.xml | |
parent | f48f96839c25427e0df6151fe9730d0664baa5a0 (diff) | |
parent | e28a3abb543c089bbbb098cce89e54044848a997 (diff) | |
download | clientdata-88adf8212adcefd4f5447d86b9076fd68b3afb75.tar.gz clientdata-88adf8212adcefd4f5447d86b9076fd68b3afb75.tar.bz2 clientdata-88adf8212adcefd4f5447d86b9076fd68b3afb75.tar.xz clientdata-88adf8212adcefd4f5447d86b9076fd68b3afb75.zip |
Merge branch 'master' into 'github/fork/Ledmitz/punch_sfx'
# Conflicts:
# items/racesprite/item-106_Undead.xml
Diffstat (limited to 'graphics/sprites/equipment/weapons/null.xml')
-rw-r--r-- | graphics/sprites/equipment/weapons/null.xml | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/null.xml b/graphics/sprites/equipment/weapons/null.xml new file mode 100644 index 00000000..c706c02b --- /dev/null +++ b/graphics/sprites/equipment/weapons/null.xml @@ -0,0 +1,84 @@ +<?xml version="1.0"?> +<!-- For use with weapons that require no sprite. e.g. items/misc/ (magic) --> +<sprite variants="135" variant_offset="1"> + <imageset name="null" src="graphics/sprites/equipment/weapons/null.png|B;R" width="128" height="128"/> + <action name="default" imageset="null"/> + <action name="stand" imageset="null"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="0" offsetY="32"/> + </animation> + </action> + <action name="sit" imageset="null"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="0" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="null"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="1" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="1" end="1" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="1" end="1" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="1" end="1" delay="75"/> + </animation> + </action> + <action name="attack" imageset="null"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="1" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="1" end="1" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="1" end="1" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="1" end="1" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="null"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="1" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="1" end="1" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="1" end="1" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="1" end="1" delay="140"/> + <end/> + </animation> + </action> +</sprite> |