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authorAdministrator <admin@themanaworld.org>2022-10-15 01:09:25 +0000
committerJesusalva Jesusalva <jesusalva@themanaworld.org>2022-10-15 01:09:25 +0000
commit9f6d126dfea8e23ea1766ef06d3ae0464e1b9bec (patch)
tree562dc0a80a7aeacb5c5830e041a7008dc66a6893 /graphics/sprites/equipment/weapons/null.xml
parentda0c56089434d94e16667723093959fecdc5c8ad (diff)
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Full magic SFX set, dart animation for flar/phlex, custom ingrav part…
Diffstat (limited to 'graphics/sprites/equipment/weapons/null.xml')
-rw-r--r--graphics/sprites/equipment/weapons/null.xml84
1 files changed, 84 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/null.xml b/graphics/sprites/equipment/weapons/null.xml
new file mode 100644
index 00000000..c706c02b
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/null.xml
@@ -0,0 +1,84 @@
+<?xml version="1.0"?>
+<!-- For use with weapons that require no sprite. e.g. items/misc/ (magic) -->
+<sprite variants="135" variant_offset="1">
+ <imageset name="null" src="graphics/sprites/equipment/weapons/null.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="null"/>
+ <action name="stand" imageset="null">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="null">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="null">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="1" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="1" end="1" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="1" end="1" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="1" end="1" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="null">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="1" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="1" end="1" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="1" end="1" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="1" end="1" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="null">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="1" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="1" end="1" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="1" end="1" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="1" end="1" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>