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authorwushin <pasekei@gmail.com>2015-11-18 23:32:44 -0600
committermekolat <mekolat@users.noreply.github.com>2016-02-01 12:26:29 -0500
commitfab7a0c90e5b9a10cc960f2325833ea92810a2d6 (patch)
treec7023d5430097df898737fae7685cf5c78c8ab03 /graphics/sprites/equipment/weapons/axe-chop-male.xml
parent9c4ceb65aea0a40b0a4eb2ef3d12b9a37d9ec768 (diff)
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headless base models
Headless Base Decapitation complete redo all the hairstyles Add N Head
Diffstat (limited to 'graphics/sprites/equipment/weapons/axe-chop-male.xml')
-rw-r--r--graphics/sprites/equipment/weapons/axe-chop-male.xml65
1 files changed, 0 insertions, 65 deletions
diff --git a/graphics/sprites/equipment/weapons/axe-chop-male.xml b/graphics/sprites/equipment/weapons/axe-chop-male.xml
deleted file mode 100644
index 8885903c..00000000
--- a/graphics/sprites/equipment/weapons/axe-chop-male.xml
+++ /dev/null
@@ -1,65 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R" width="128" height="128"/>
- <action name="default" imageset="axe-chop"/>
- <action name="stand" imageset="axe-chop">
- <animation direction="down">
- <frame index="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="18" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="36" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="54" offsetY="32"/>
- </animation>
- </action>
- <action name="sit" imageset="axe-chop">
- <animation direction="down">
- <frame index="7" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="25" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="43" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="61" offsetY="32"/>
- </animation>
- </action>
- <action name="walk" imageset="axe-chop">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="attack_chop" imageset="axe-chop">
- <animation direction="down">
- <sequence offsetY="32" start="90" end="93" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="94" end="97" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="99" end="102" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="103" end="106" delay="140"/>
- <end/>
- </animation>
- </action>
-</sprite>