diff options
author | wushin <pasekei@gmail.com> | 2014-04-16 12:25:00 -0500 |
---|---|---|
committer | wushin <pasekei@gmail.com> | 2014-04-16 12:25:00 -0500 |
commit | bfafaff17528e4f5689702c9620586b1e43725de (patch) | |
tree | fdd8170c6aa58713c1b476fe3aac8d52e0f74a02 /graphics/sprites/equipment/weapons/axe-chop-female.xml | |
parent | bfecac213d29723571e27455c338c8e413844fed (diff) | |
parent | ddfed9f42571bc15af0832e2c6a6c276813d574c (diff) | |
download | clientdata-bfafaff17528e4f5689702c9620586b1e43725de.tar.gz clientdata-bfafaff17528e4f5689702c9620586b1e43725de.tar.bz2 clientdata-bfafaff17528e4f5689702c9620586b1e43725de.tar.xz clientdata-bfafaff17528e4f5689702c9620586b1e43725de.zip |
Merge pull request #61 from wushin/Tile-Fixes-Map-Travel
Tile map fixes travel Sprite 1.5
Diffstat (limited to 'graphics/sprites/equipment/weapons/axe-chop-female.xml')
-rw-r--r-- | graphics/sprites/equipment/weapons/axe-chop-female.xml | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/axe-chop-female.xml b/graphics/sprites/equipment/weapons/axe-chop-female.xml new file mode 100644 index 00000000..5725d6ab --- /dev/null +++ b/graphics/sprites/equipment/weapons/axe-chop-female.xml @@ -0,0 +1,69 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand" variants="135" variant_offset="1"> + <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R;" width="128" height="128"/> + <action name="default" imageset="axe-chop"/> + <action name="stand" imageset="axe-chop"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetY="32"/> + </animation> + </action> + <action name="sit" imageset="axe-chop"> + <animation direction="down"> + <frame index="7" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="25" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="43" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="61" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="axe-chop"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="axe-chop"> + <animation direction="down"> + <sequence offsetY="32" start="90" end="93" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="94" end="97" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="99" end="102" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="103" end="106" delay="140"/> + <end/> + </animation> + </action> +</sprite> |