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author | Bertram <bertram@cegetel.net> | 2009-10-23 01:43:18 +0200 |
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committer | Bertram <bertram@cegetel.net> | 2009-10-23 01:43:18 +0200 |
commit | 02099d5bdac6ef1b11c7f7e3867d74d0e624e506 (patch) | |
tree | 72bd862f4e927db30ef627277446bf91a22eb126 /graphics/sprites/equipment/feet/boots-male.xml | |
parent | cb2bb046a1d506644733f500ec949278c119f8aa (diff) | |
download | clientdata-02099d5bdac6ef1b11c7f7e3867d74d0e624e506.tar.gz clientdata-02099d5bdac6ef1b11c7f7e3867d74d0e624e506.tar.bz2 clientdata-02099d5bdac6ef1b11c7f7e3867d74d0e624e506.tar.xz clientdata-02099d5bdac6ef1b11c7f7e3867d74d0e624e506.zip |
Renamed the feet equipment to fit convention in Mantis #647.
This will help further additions...
Diffstat (limited to 'graphics/sprites/equipment/feet/boots-male.xml')
-rw-r--r-- | graphics/sprites/equipment/feet/boots-male.xml | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/feet/boots-male.xml b/graphics/sprites/equipment/feet/boots-male.xml new file mode 100644 index 00000000..7edbcef6 --- /dev/null +++ b/graphics/sprites/equipment/feet/boots-male.xml @@ -0,0 +1,104 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + + <imageset name="base" src="graphics/sprites/equipment/feet/boots-male.png|W" width="64" height="64" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7" /> + </animation> + <animation direction="left"> + <frame index="25" /> + </animation> + <animation direction="up"> + <frame index="43" /> + </animation> + <animation direction="right"> + <frame index="61" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8" /> + </animation> + <animation direction="left"> + <frame index="26" /> + </animation> + <animation direction="up"> + <frame index="44" /> + </animation> + <animation direction="right"> + <frame index="62" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75" /> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75" /> + <end /> + </animation> + </action> + +</sprite> |