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author | Scott Ellis <quiche_on_a_leash@hotmail.co.uk> | 2008-05-28 17:29:15 +0000 |
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committer | Scott Ellis <quiche_on_a_leash@hotmail.co.uk> | 2008-05-28 17:29:15 +0000 |
commit | ee86a3f2dc29b4310f756245db2c90bffe0f6c9d (patch) | |
tree | 3d71c68dd82f3c755fbb601c0faf3ade0a584dde /graphics/sprites/chest-warlordplate-female.xml | |
parent | 4c3f0e2f397520268dde4e65f433a288984967b1 (diff) | |
download | clientdata-ee86a3f2dc29b4310f756245db2c90bffe0f6c9d.tar.gz clientdata-ee86a3f2dc29b4310f756245db2c90bffe0f6c9d.tar.bz2 clientdata-ee86a3f2dc29b4310f756245db2c90bffe0f6c9d.tar.xz clientdata-ee86a3f2dc29b4310f756245db2c90bffe0f6c9d.zip |
Added music to map 25
Added an Orange, by EJ
Added Warlord plate armour, by Saphy
Re added female style 7, to reduce any confusion since it was lacking. Mantis: #311
Diffstat (limited to 'graphics/sprites/chest-warlordplate-female.xml')
-rw-r--r-- | graphics/sprites/chest-warlordplate-female.xml | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/graphics/sprites/chest-warlordplate-female.xml b/graphics/sprites/chest-warlordplate-female.xml new file mode 100644 index 00000000..23a27611 --- /dev/null +++ b/graphics/sprites/chest-warlordplate-female.xml @@ -0,0 +1,104 @@ +<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/chest-warlordplate-female.png|W" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
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