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author | Philipp Sehmisch <tmw@crushnet.org> | 2007-02-01 03:00:01 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2007-02-01 03:00:01 +0000 |
commit | cef6ebea4e2fa334eed1fe99cee99d330a031899 (patch) | |
tree | f1add5df91d25cf1218ce70ada3163ea01b8281b /graphics/sprites/chest-chainmail-male.xml | |
parent | 03aaf50f7950bc7f1d58f13e36eac01d725b0cae (diff) | |
download | clientdata-cef6ebea4e2fa334eed1fe99cee99d330a031899.tar.gz clientdata-cef6ebea4e2fa334eed1fe99cee99d330a031899.tar.bz2 clientdata-cef6ebea4e2fa334eed1fe99cee99d330a031899.tar.xz clientdata-cef6ebea4e2fa334eed1fe99cee99d330a031899.zip |
Added chainmail shirt by "The Judge". The proposed values are: Item ID: 625, Sprite ID: 25, Defence: 12, Weight: 120. Added missing graphic for female cotton shirt.
Diffstat (limited to 'graphics/sprites/chest-chainmail-male.xml')
-rw-r--r-- | graphics/sprites/chest-chainmail-male.xml | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/graphics/sprites/chest-chainmail-male.xml b/graphics/sprites/chest-chainmail-male.xml new file mode 100644 index 00000000..e0ca1fba --- /dev/null +++ b/graphics/sprites/chest-chainmail-male.xml @@ -0,0 +1,104 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + + <imageset name="base" src="graphics/sprites/chest-chainmail-male.png" width="64" height="64" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7" /> + </animation> + <animation direction="left"> + <frame index="25" /> + </animation> + <animation direction="up"> + <frame index="43" /> + </animation> + <animation direction="right"> + <frame index="61" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8" /> + </animation> + <animation direction="left"> + <frame index="26" /> + </animation> + <animation direction="up"> + <frame index="44" /> + </animation> + <animation direction="right"> + <frame index="62" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75" /> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75" /> + <end /> + </animation> + </action> + +</sprite>
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