diff options
author | HoraK-FDF <horak-fdf@web.de> | 2021-02-11 22:32:27 +0100 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2021-02-11 22:17:37 -0300 |
commit | fd522dac71a5c3b348c7fb6fa01b3143d22eca4c (patch) | |
tree | 8562e74f51ab2fb9de91306d13f7df54cdd62528 /graphics/items/equipment/weapon | |
parent | d8d1ec494da842781b47fc7bd059bc5348d23566 (diff) | |
download | clientdata-fd522dac71a5c3b348c7fb6fa01b3143d22eca4c.tar.gz clientdata-fd522dac71a5c3b348c7fb6fa01b3143d22eca4c.tar.bz2 clientdata-fd522dac71a5c3b348c7fb6fa01b3143d22eca4c.tar.xz clientdata-fd522dac71a5c3b348c7fb6fa01b3143d22eca4c.zip |
moved beheader files to right place
Diffstat (limited to 'graphics/items/equipment/weapon')
-rw-r--r-- | graphics/items/equipment/weapon/beheader.png | bin | 49930 -> 0 bytes | |||
-rw-r--r-- | graphics/items/equipment/weapon/beheader.xml | 80 |
2 files changed, 0 insertions, 80 deletions
diff --git a/graphics/items/equipment/weapon/beheader.png b/graphics/items/equipment/weapon/beheader.png Binary files differdeleted file mode 100644 index b7984e9e..00000000 --- a/graphics/items/equipment/weapon/beheader.png +++ /dev/null diff --git a/graphics/items/equipment/weapon/beheader.xml b/graphics/items/equipment/weapon/beheader.xml deleted file mode 100644 index d2f96f33..00000000 --- a/graphics/items/equipment/weapon/beheader.xml +++ /dev/null @@ -1,80 +0,0 @@ -<?xml version="1.0"?> -<sprite> - <imageset name="sword" src="graphics/sprites/equipment/weapons/beheader.png" width="64" height="64"/> - <action name="default" imageset="sword"> - </action> - <action name="stand" imageset="sword"> - <animation direction="down"> - <frame index="0"/> - </animation> - <animation direction="left"> - <frame index="18"/> - </animation> - <animation direction="up"> - <frame index="36"/> - </animation> - <animation direction="right"> - <frame index="54"/> - </animation> - </action> - <action name="walk" imageset="sword"> - <animation direction="down"> - <sequence start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="sword"> - <animation direction="down"> - <frame index="7"/> - </animation> - <animation direction="left"> - <frame index="25"/> - </animation> - <animation direction="up"> - <frame index="43"/> - </animation> - <animation direction="right"> - <frame index="61"/> - </animation> - </action> - <action name="dead" imageset="sword"> - <animation direction="down"> - <frame index="8" offsetX="0" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="8" offsetX="0" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="8" offsetX="0" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="8" offsetX="0" offsetY="32"/> - </animation> - </action> - <action name="attack" imageset="sword"> - <animation direction="down"> - <sequence start="9" end="12" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="75"/> - <end/> - </animation> - </action> -</sprite> |