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authorFrode Lindeijer <f.lindeijer@gmail.com>2006-08-23 23:29:28 +0000
committerFrode Lindeijer <f.lindeijer@gmail.com>2006-08-23 23:29:28 +0000
commitb6f26b74dece6faa596d4ac8c1df295a1a71eace (patch)
tree27af35aefae83b395719d264ee3268b225779fcf
parentcc086c047f2aea35df6f4a62e5f5552427219c5d (diff)
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Added the equip graphics of the short jeans and the cotton shorts and an inventory icon of the cotton shorts.
-rw-r--r--graphics/items/armor-legs-cottonshorts.pngbin741 -> 553 bytes
-rw-r--r--graphics/items/armor-legs-jeanshorts.pngbin0 -> 741 bytes
-rw-r--r--graphics/sprites/Makefile.am4
-rw-r--r--graphics/sprites/item004.pngbin0 -> 9692 bytes
-rw-r--r--graphics/sprites/item004.xml96
-rw-r--r--graphics/sprites/item005.pngbin0 -> 9679 bytes
-rw-r--r--graphics/sprites/item005.xml96
7 files changed, 196 insertions, 0 deletions
diff --git a/graphics/items/armor-legs-cottonshorts.png b/graphics/items/armor-legs-cottonshorts.png
index f97468c0..769c100e 100644
--- a/graphics/items/armor-legs-cottonshorts.png
+++ b/graphics/items/armor-legs-cottonshorts.png
Binary files differ
diff --git a/graphics/items/armor-legs-jeanshorts.png b/graphics/items/armor-legs-jeanshorts.png
new file mode 100644
index 00000000..f97468c0
--- /dev/null
+++ b/graphics/items/armor-legs-jeanshorts.png
Binary files differ
diff --git a/graphics/sprites/Makefile.am b/graphics/sprites/Makefile.am
index 67462baa..81b5c460 100644
--- a/graphics/sprites/Makefile.am
+++ b/graphics/sprites/Makefile.am
@@ -23,6 +23,10 @@ sprites_DATA = \
item002.xml \
item003.png \
item003.xml \
+ item004.png \
+ item004.xml \
+ item005.png \
+ item005.xml \
monster0.png \
monster0.xml \
monster1.png \
diff --git a/graphics/sprites/item004.png b/graphics/sprites/item004.png
new file mode 100644
index 00000000..8acca7bc
--- /dev/null
+++ b/graphics/sprites/item004.png
Binary files differ
diff --git a/graphics/sprites/item004.xml b/graphics/sprites/item004.xml
new file mode 100644
index 00000000..654f4b45
--- /dev/null
+++ b/graphics/sprites/item004.xml
@@ -0,0 +1,96 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/item004.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="37" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/item005.png b/graphics/sprites/item005.png
new file mode 100644
index 00000000..142d6729
--- /dev/null
+++ b/graphics/sprites/item005.png
Binary files differ
diff --git a/graphics/sprites/item005.xml b/graphics/sprites/item005.xml
new file mode 100644
index 00000000..ace4a17c
--- /dev/null
+++ b/graphics/sprites/item005.xml
@@ -0,0 +1,96 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/item005.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="37" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ </animation>
+ </action>
+
+</sprite>