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author | Philipp Sehmisch <tmw@crushnet.org> | 2007-12-10 02:22:59 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2007-12-10 02:22:59 +0000 |
commit | d2c852da99d192be71f746340f3483e465ba51cf (patch) | |
tree | 3b6b79722da147b40c5c54e39c69bfa2b380d352 | |
parent | 45cf5d901fa175c7f6086ad9adb1043f28e0cab4 (diff) | |
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Simplified player subsprite handling by treating equipment, hairstyle and base sprites alike. Implementing female hairstyles is now a purely content-sided task.
-rw-r--r-- | items.xml | 34 |
1 files changed, 34 insertions, 0 deletions
@@ -9,9 +9,43 @@ 0.0.24, but it is kept until we stop supporting 0.0.23. --> <items> + <!-- Pseudo-item hairstyles. Using negative IDs is just a temporary + solution. I would like to use the lower ID numbers when they aren't + required for eAthena compatiblity anymore. + --> + <item id="-1"> + <sprite>hairstyle1.xml</sprite> + </item> + <item id="-2"> + <sprite>hairstyle2.xml</sprite> + </item> + <item id="-3"> + <sprite>hairstyle3.xml</sprite> + </item> + <item id="-4"> + <sprite>hairstyle4.xml</sprite> + </item> + <item id="-5"> + <sprite>hairstyle5.xml</sprite> + </item> + <item id="-6"> + <sprite>hairstyle6.xml</sprite> + </item> + <item id="-7"> + <sprite>hairstyle7.xml</sprite> + </item> + + <!-- treating the base sprite as equipment too will be useful when we + implement other playable races --> + <item id="-100"> + <sprite gender="male">player_male_base.xml</sprite> + <sprite gender="female">player_female_base.xml</sprite> + </item> + <!-- Temporarily include low-ID items for View column of eAthena, cause it can't go above 255. Get rid of this with tmwserv. --> + <item id="1"> <sprite gender="male">chest-cotton-male.xml</sprite> <sprite gender="female">chest-cotton-female.xml</sprite> |