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<property name="music" value="finalman_and_yakslem-cavesong.ogg"/>
<property name="name" value="Desert mines, level 2"/>
</properties>
<tileset name="cave" firstgid="1" tilewidth="32" tileheight="32">
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<object name="graphics/particles/flame.particle.xml" type="PARTICLE_EFFECT" x="3104" y="1344" width="32" height="32"/>
<object name="Naem the Miner" type="NPC" x="1040" y="3024">
<properties>
<property name="NPC_ID" value="109"/>
<property name="SCRIPT">
function npc_handler(npc, ch)
do_message(npc, ch, "Do you want me to lift you to the upper level?")
local v = do_choice(npc, ch, "Sure", "Not yet!")
if v == 1 then
tmw.chr_warp(ch, 2, 87 * 32 + 16, 99 * 32 + 16)
end
end
</property>
</properties>
</object>
<object name="Chest" type="NPC" x="2976" y="1184">
<properties>
<property name="NPC_ID" value="111"/>
<property name="SCRIPT">
function npc_handler(npc, ch)
local g = tonumber(get_quest_var(npc, ch, "005_chest"))
if not g then
do_message(npc, ch, "Would you try to open it?")
local v = do_choice(npc, ch, "Yup", "Nope")
if v == 1 then
if tmw.chr_inv_change(ch, 537, -3, 536, 1) then
do_message(npc, ch, "You opened it and found a short sword!")
tmw.chr_set_quest(ch, "005_chest", 1)
else
do_message(npc, ch, "It seems that this is not the right key...")
end
end
else
do_message(npc, ch, "You already opened this chest.")
end
end
</property>
</properties>
</object>
<object name="Spider" type="SPAWN" x="0" y="0">
<properties>
<property name="MAX_BEINGS" value="20"/>
<property name="MONSTER_ID" value="10"/>
<property name="SPAWN_RATE" value="10"/>
</properties>
</object>
<object name="Yellow Slime" type="SPAWN" x="0" y="0">
<properties>
<property name="MAX_BEINGS" value="25"/>
<property name="MONSTER_ID" value="5"/>
<property name="SPAWN_RATE" value="10"/>
</properties>
</object>
</objectgroup>
</map>
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