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path: root/graphics/sprites/equipment/weapons/null.xml
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<?xml version="1.0"?>
<!-- For use with weapons that require no sprite. e.g. items/misc/ (magic) -->
<sprite variants="135" variant_offset="1">
  <imageset name="null" src="graphics/sprites/equipment/weapons/null.png|B;R" width="128" height="128"/>
  <action name="default" imageset="null"/>
  <action name="stand" imageset="null">
    <animation direction="down">
      <frame index="0" offsetY="32"/>
    </animation>
    <animation direction="left">
      <frame index="0" offsetY="32"/>
    </animation>
    <animation direction="up">
      <frame index="0" offsetY="32"/>
    </animation>
    <animation direction="right">
      <frame index="0" offsetY="32"/>
    </animation>
  </action>
  <action name="sit" imageset="null">
    <animation direction="down">
      <frame index="0" offsetY="32"/>
    </animation>
    <animation direction="left">
      <frame index="0" offsetY="32"/>
    </animation>
    <animation direction="up">
      <frame index="0" offsetY="32"/>
    </animation>
    <animation direction="right">
      <frame index="0" offsetY="32"/>
    </animation>
  </action>
  <action name="walk" imageset="null">
    <animation direction="down">
      <sequence offsetY="32" start="0" end="0" delay="75"/>
    </animation>
    <animation direction="left">
      <sequence offsetY="32" start="0" end="0" delay="75"/>
    </animation>
    <animation direction="up">
      <sequence offsetY="32" start="0" end="0" delay="75"/>
    </animation>
    <animation direction="right">
      <sequence offsetY="32" start="0" end="0" delay="75"/>
    </animation>
  </action>
  <action name="attack" imageset="null">
    <animation direction="down">
      <sequence offsetY="32" start="0" end="0" delay="75"/>
      <end/>
    </animation>
    <animation direction="left">
      <sequence offsetY="32" start="0" end="0" delay="75"/>
      <end/>
    </animation>
    <animation direction="up">
      <sequence offsetY="32" start="0" end="0" delay="75"/>
      <end/>
    </animation>
    <animation direction="right">
      <sequence offsetY="32" start="0" end="0" delay="75"/>
      <end/>
    </animation>
  </action>
  <action name="attack_chop" imageset="null">
    <animation direction="down">
      <sequence offsetY="32" start="0" end="0" delay="140"/>
      <end/>
    </animation>
    <animation direction="left">
      <sequence offsetY="32" start="0" end="0" delay="140"/>
      <end/>
    </animation>
    <animation direction="up">
      <sequence offsetY="32" start="0" end="0" delay="140"/>
      <end/>
    </animation>
    <animation direction="right">
      <sequence offsetY="32" start="0" end="0" delay="140"/>
      <end/>
    </animation>
  </action>
</sprite>