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<?xml version="1.0"?>
<!-- For use with weapons that require no sprite. e.g. items/misc/ (magic) -->
<sprite variants="135" variant_offset="1">
<imageset name="null" src="graphics/sprites/equipment/weapons/null.png|B;R" width="128" height="128"/>
<action name="default" imageset="null"/>
<action name="stand" imageset="null">
<animation direction="down">
<frame index="0" offsetY="32"/>
</animation>
<animation direction="left">
<frame index="0" offsetY="32"/>
</animation>
<animation direction="up">
<frame index="0" offsetY="32"/>
</animation>
<animation direction="right">
<frame index="0" offsetY="32"/>
</animation>
</action>
<action name="sit" imageset="null">
<animation direction="down">
<frame index="0" offsetY="32"/>
</animation>
<animation direction="left">
<frame index="0" offsetY="32"/>
</animation>
<animation direction="up">
<frame index="0" offsetY="32"/>
</animation>
<animation direction="right">
<frame index="0" offsetY="32"/>
</animation>
</action>
<action name="walk" imageset="null">
<animation direction="down">
<sequence offsetY="32" start="0" end="0" delay="75"/>
</animation>
<animation direction="left">
<sequence offsetY="32" start="0" end="0" delay="75"/>
</animation>
<animation direction="up">
<sequence offsetY="32" start="0" end="0" delay="75"/>
</animation>
<animation direction="right">
<sequence offsetY="32" start="0" end="0" delay="75"/>
</animation>
</action>
<action name="attack" imageset="null">
<animation direction="down">
<sequence offsetY="32" start="0" end="0" delay="75"/>
<end/>
</animation>
<animation direction="left">
<sequence offsetY="32" start="0" end="0" delay="75"/>
<end/>
</animation>
<animation direction="up">
<sequence offsetY="32" start="0" end="0" delay="75"/>
<end/>
</animation>
<animation direction="right">
<sequence offsetY="32" start="0" end="0" delay="75"/>
<end/>
</animation>
</action>
<action name="attack_chop" imageset="null">
<animation direction="down">
<sequence offsetY="32" start="0" end="0" delay="140"/>
<end/>
</animation>
<animation direction="left">
<sequence offsetY="32" start="0" end="0" delay="140"/>
<end/>
</animation>
<animation direction="up">
<sequence offsetY="32" start="0" end="0" delay="140"/>
<end/>
</animation>
<animation direction="right">
<sequence offsetY="32" start="0" end="0" delay="140"/>
<end/>
</animation>
</action>
</sprite>
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