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path: root/sast/renpy.rpy-sast.py
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if True:
        if persistent.steam:
            stdout("Steam Module verification...")
            try:
                steam.init()
            except:
                import _renpysteam as steam
    statusmsg=_("Validating SSL Certificates...")
    stdout("Before menu OK")
    build_vault()
    stdout("Vault PEM OK")
    renpy.invoke_in_thread(CONFIGURE_LAUNCHER)
    stdout("Thread start OK")
        # Block the main thread until the socket connection is done
    stdout("Thread finish OK")
    status_update(_("{color=#F00}Failure! Vault ID could not be set.{/color}"))
    stdout("Connection established! User ID %d" % vaultId)
    persistent.vaultId = vaultId
    renpy.block_rollback()
    stdout("Good bye!")
    renpy.quit()
    stdout("V0id")
    statusmsg=_("Now loading...")
        renpy.invoke_in_thread(launch_game, _return)
    stdout("Program died - unsucessful game launch")
    stdout("MLP Destination is set")
            try:
                _return=dl_search_idx(persistent.serverlist, "UUID", MLP_DEST)
                _return=int(_return)
            except:
                traceback.print_exc()
                _return=-1
            MLP_DEST=None
    stdout("WID Target: %d" % (_return))