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if True:
if persistent.steam:
stdout("Steam Module verification...")
try:
steam.init()
except:
import _renpysteam as steam
statusmsg=_("Validating SSL Certificates...")
stdout("Before menu OK")
build_vault()
stdout("Vault PEM OK")
renpy.invoke_in_thread(CONFIGURE_LAUNCHER)
stdout("Thread start OK")
# Block the main thread until the socket connection is done
stdout("Thread finish OK")
status_update(_("{color=#F00}Failure! Vault ID could not be set.{/color}"))
stdout("Connection established! User ID %d" % vaultId)
persistent.vaultId = vaultId
renpy.block_rollback()
stdout("Good bye!")
renpy.quit()
stdout("V0id")
statusmsg=_("Now loading...")
renpy.invoke_in_thread(launch_game, _return)
stdout("Program died - unsucessful game launch")
stdout("MLP Destination is set")
try:
_return=dl_search_idx(persistent.serverlist, "UUID", MLP_DEST)
_return=int(_return)
except:
traceback.print_exc()
_return=-1
MLP_DEST=None
stdout("WID Target: %d" % (_return))
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