1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
|
#################################################################################
# This file is part of Mana Launcher.
# Copyright (C) 2021 Jesusalva <jesusalva@tmw2.org>
#
# Distributed under the MIT license, except for Steam parts.
#################################################################################
screen souldata():
zorder 100
if mySoul is not None:
fixed:
frame:
background Frame("images/default.png", 0, 0)
xalign 0.5
yalign 0.5
xminimum 0.85
xmaximum 0.85
yminimum 0.8
ymaximum 0.8
hbox:
null width 320
null width 40
vbox:
null height 20
label "{b}{color=#FFF}%s{/color}{/b}" % mySoul["name"]
null height 20
hbox:
label "{color=#FFF}0{/color}"
null width 20
bar:
value mySoul["exp"]
range mySoul["next"]
xmaximum 0.5
null width 20
label "{color=#FFF}%d{/color}" % mySoul["next"]
null height 30
hbox:
label "{color=#FFF}%s %d{/color}" % (_("Level"), mySoul["level"])
#button Level up
null width 60
label "{color=#FFF}%s %s{/color}" % (_("Home world: "), mySoul["home"])
if mySoul["home"] in ["Not Set", _("Not Set")]:
null width 30
textbutton _("Set »"):
background Frame("gui/frame.png", 0, 0)
xysize (100, 40)
action Return("sethome")
tooltip _("Sets a homeworld")
null height 30
## TODO: Other stuff
null height 30
label "{color=#FFF}%s{/color}" % _("Scene Recollection")
vpgrid:
cols 2
spacing 5
draggable True
mousewheel True
scrollbars "vertical"
side_xalign 0.5
if mySoul["level"] >= 0:
textbutton _("Prologue"):
background Frame("gui/frame.png", 0, 0)
xysize (200, 40)
action Return("intro")
tooltip _("Replay the prologue.")
if persistent.firstlake:
textbutton _("First Lake"):
background Frame("gui/frame.png", 0, 0)
xysize (200, 40)
action Return("ch1lake")
tooltip _("Replay the first lake.")
if mySoul["level"] >= 1:
textbutton _("Chapt. 2"):
background Frame("gui/frame.png", 0, 0)
xysize (200, 40)
action Return("ch2intro")
tooltip _("Replay the 2nd Intro.")
if persistent.secondlake:
textbutton _("Second Lake"):
background Frame("gui/frame.png", 0, 0)
xysize (200, 40)
action Return("ch2lake")
tooltip _("Replay the 2nd lake.")
frame:
yalign 0.9
xalign 0.9
xmaximum 240
button:
xmaximum 240
ymaximum 40
action Return(None)
fixed:
#add Frame("gui/button/choice_hover_background.png", 0, 0)
text _("Return »"):
color "#000"
xalign 0.5
yalign 0.5
#################################################################################
init python:
class ManaSparkle(object):
def __init__(self, spd=25, multi=True):
self.sm = SpriteManager(update=self.update)
self.items = [ ]
if multi:
d = Transform("images/EnBallBlue.png", zoom=.05)
for i in range(0, 80):
self.add(d, renpy.random.randint(spd, spd*2))
d = Transform("images/EnBallBlue.png", zoom=.10)
for i in range(0, 45):
self.add(d, renpy.random.randint(spd, spd*2))
d = Transform("images/EnBallBlue.png", zoom=.25)
for i in range(0, 10):
self.add(d, renpy.random.randint(spd, spd*2))
d = Transform("images/EnBallBlue.png", zoom=.40)
for i in range(0, 5):
self.add(d, renpy.random.randint(spd, spd*2))
def add(self, d, speed):
s = self.sm.create(d)
startx = renpy.random.randint(0, 1200)
starty = renpy.random.randint(400, 720)
vect = renpy.random.randint(0, 4)
self.items.append((s, startx, starty, vect, speed))
def update(self, st):
for s, startx, starty, vect, speed in self.items:
if vect % 2 == 0:
s.x = (startx + speed * st) % 1300
else:
s.x = (startx - speed * st) % 1300
if vect % 2 == 1:
s.y = (starty - speed * st) % 800
else:
s.y = (starty + speed * st) % 800
return 0
#################################################################################
label thevoid:
$ progress = 0
$ mySoul = None
$ renpy.invoke_in_thread(load_souldata)
scene DKBG
show expression (ManaSparkle().sm) as flare
with Dissolve(1.0)
# Block the main thread until the socket connection is done
show expression Text(_("{color=#FFF}Loading user data...{/color}")) at truecenter as loader
with None
python:
while progress < 100:
if responsive:
sdelay()
else:
responsive = True
break
hide loader with None
if mySoul is not None:
## Setup
python:
if persistent.steam:
mySoul["name"] = steam.get_persona_name()
else:
mySoul["name"] = _("Wanderer")
## You may have leveled up - catch it first and show cutscene
if mySoul["up"]:
if (mySoul["level"] == 0):
call intro
elif (mySoul["level"] == 1):
call ch2intro
## Loop
$ loop = True
while loop:
call screen souldata()
if isinstance(_return, str):
$ renpy.call_in_new_context(_return)
else:
$ loop = False
$ del loop
scene black with Dissolve(1.5)
pause 0.15
return
#################################################################################
label sethome:
centered "{color=#fff}{b}{size=+25}WARNING!{/size}{/b}\n\nSetting a home world is {u}irreversible{/u}. Please make sure you understand the consequences before proceeding.{/color}{fast}"
centered "{color=#fff}{b}{size=+25}HOME WORLD{/size}{/b}\n\nEveryone yarns for a place to call home.\nWhen you finally find such place, you may set it as your home world.\n\nSetting a home world is {u}irreversible{/u} so choose wisely.\n\nOnce you have a homeworld, every other world in the Mirror Lake will sync their game progress based on your home world progress. This allows you to play through all the universes.{/color}{fast}"
centered "{color=#fff}{b}{size=+25}WARNING!{/size}{/b}\n\nSetting a home world is {u}irreversible{/u}.\n\nThis greatly boosts you on all other worlds, but only if your progress on the home world is advanced enough.{/color}{fast}"
python:
opt=[("{color=#f00}Do not set a home world{/color}", 0)]
for s in persistent.serverlist:
opt.append(("{color=#000}%s{/color}" % s["Name"], (s["UUID"], s["Name"])))
fin=renpy.display_menu(opt)
if not fin:
return
call screen confirm(_("{b}{size=+10}HOME WORLD{/size}{/b}\n\nAre you sure you want to set your home world to: {b}{i}%s{/i}{/b}?\nThis action is {u}irreversible{/u}, so choose carefully!" % fin[1]), Return(True), Return(False))
if _return:
python:
vault.post(VAULT_HOST+"/sethome", json={"vaultId": vaultId, "token": vaultToken, "home": fin[0]}, timeout=15.0)
mySoul["home"]=fin[1] # Actually fake
return
#################################################################################
label intro:
$ RPCUpdate("The Void", "launcher")
scene DKBG
show expression (ManaSparkle().sm) as flare
show DKSD at left
with Dissolve(1.0)
evil "{cps=80}Look at this... All this mana... Doesn't it look peaceful?{/cps}"
evil "{cps=80}What do you think that would happen if I mess with it... like this?!{/cps}{nw}"
hide flare
show expression (ManaSparkle(spd=100).sm) as flare behind DKSD
with None
evil "What do you think that would happen if I mess with it... like this?!{fast}{nw}" with vpunch
evil "What do you think that would happen if I mess with it... like this?!{fast}{nw}" with hpunch
evil "What do you think that would happen if I mess with it... like this?!{fast}{nw}" with vpunch
evil "What do you think that would happen if I mess with it... like this?!{fast}" with hpunch
evil "{cps=80}...What? No, you cannot stop me.{/cps}"
evil "{i}*evil grin*{/i} {cps=80}Hey, let's play a game.{/cps}"
evil "{cps=80}I'll shatter your Soul and I want see if you can catch me!{/cps}"
evil "{cps=80}HAHAHAHAHAHA--{/cps}{w=.5}{nw}"
hide flare with dissolve
show black behind DKSD with dissolve
scene black with None # fade out to black
evil "HAHAHAHAHAHA{fast}{cps=80}HAHAHAHAHAHAHAH!{/cps}"
window hide
show MLP at truecenter with Dissolve(1.0) # TODO: Locale
pause 2.5
scene black with Dissolve(1.0)
show expression (ManaSparkle(spd=10, multi=False).sm) as flare
with Dissolve(5.0)
centered "{color=#fff}{cps=80}Having your soul shattered to pieces, you drift along the void...{p=1.5}\n\
Your soul was shattered, your memories forfeit, but your willpower remained.{p=1.5}\n\
That's right - You have a task to do, a mission to accomplish.{p=1.5}\n\
\"This is not the end.\" You think to yourself.{p=1.5}\n\
So, you dive in the Mirror Lake, allowing your willpower to become part of the worlds which came to be...{/cps}{/color}"
window hide
pause 0.5
hide flare with dissolve
centered "{color=#fff}{b}Tutorial{/b}\n\n\
In the next screen, you'll be at the Mirror Lake Interface.\nThe worlds are listed to the left, and a description is available at right.\n\
Select any world, and allow your willpower to take form on the world, as one of its inhabitants.\n\
Each world is different from each other, there is no consistency on gameplay rules, art style or history.\n\
\n\
And eventually, your power shall return to you...{/color}{fast}"
centered "{color=#f35}{b}DISCLAIMER{/b}{/color}\n\n\
{color=#fff}The worlds may be operated by different staff, and are in an eternal mutation state.\n\
Be sure to read each subworld specific rules and complete the tutorial to spot the differences!\n\
\n\
Attempt to restore your soul as you try to stop the evil which threatens the multiverse.\n\
Soul Level remains constant regardless of the subworld you're at.{/color}{fast}"
scene black
return
#################################################################################
label ch1lake:
$ RPCUpdate("The Void", "launcher")
scene black
show aethyr1
#show aethyr2
show expression (ManaSparkle().sm) as flare
with Dissolve(1.0)
centered "{color=#fff}{cps=80}As you move through the worlds, you can't help but notice the precarious state it is in.{p=1.5}\n\
Maybe, from within, everything seemed alright. Or just manageable. But...{p=1.5}\n\
No, the situation is much more dire than you thought.{p=1.5}\n\
Because from the Mirror Lake, you can see.{p=1.5}\n\
The foundation of the world is rotting, without anyone noticing.{/cps}{/color}"
window hide
pause 0.5
hide aethyr1
with dissolve
hide flare
with dissolve
scene DKBG with dissolve
centered "{color=#fff}{cps=80}A slow death, where the colors from the world slowly vanish.{p=1.5}\n\
The wind grows silent, the restlessness of the living slowly drifts in the peaceful calm of the dead...{p=1.5}\n\
...Is this how everything will end?{p=1.5}\n\
...Isn't there anything you can do?{/cps}{/color}"
window hide
pause 0.5
show expression (ManaSparkle(spd=120).sm) as flare at bgobj
with Dissolve(3.0)
centered "{color=#fff}{cps=80}\"It's useless. He'll do as he pleases, even if half of the multiverse dies from it.\"{p=1.5}\n\
No. That will not happen.{p=1.5}\n\
And it won't happen, because {i}you{/i} noticed it.{p=1.5}\n\
As long as you know, as long as you breathe, something can be done.{p=1.5}\n\
Even without knowing from where to start...{/cps}{/color}"
hide flare with dissolve
centered "{color=#fff}{cps=80}You may be the only one left who can at least try.{/cps}{/color}"
return
# centered "{color=#fff}{cps=80}\
#{p=1.5}\n\
#{/cps}{/color}"
#################################################################################
label ch2intro:
$ RPCUpdate("The Void", "launcher")
scene black with None # fade out to black
scene DKBG
window hide
show expression (ManaSparkle(spd=10, multi=False).sm) as flare
with Dissolve(1.0)
centered "{color=#fff}{cps=80}\
...Where am I?{p=1.5}\n\
...Oh, that's right.{p=1.5}\n\
We're at the void. The space between the universes.\
{/cps}{/color}"
centered "{color=#fff}{cps=80}\
...How many universes are out there?{p=1.5}\n\
Now, isn't that a silly question? There are as many as there could be.{p=1.5}\n\
That's the not the real question. The real question would be...{p=1.5}\n\
...From which one do I come from...?{p=1.5}\n\
{/cps}{/color}"
window hide
pause 0.5
centered "{color=#fff}{cps=80}\
The multiverse seems inquiet.{p=1.5}\n\
Has it always been this way?{p=1.5}\n\
Who is this shadow I keep remembering during my dreams?{p=1.5}\n\
{/cps}{/color}"
centered "{color=#fff}{cps=80}\
Many questions, but few answers.{p=1.5}\n\
With what should we worry most, the past or the present?{p=1.5}\n\
However... These universes must hold a clue.{p=1.5}\n\
Coincidences are mere opportunities waiting to be explored; To reveal a new perspective to you.{p=1.5}\n\
We should investigate these Mirror Lakes, the location where we move between worlds.{p=1.5}\n\
If I want a clue... Yes, that'll be the first place to search.{p=1.5}\n\
{/cps}{/color}"
pause 0.5
hide flare
show expression Text(_("{color=#fff}{cps=80}Your memories still aren't back; But you're not going to be defeated so easily.{w=0.5}\n\nYou'll get to the bottom of this. Nothing can stop you now.{/cps}{/color}")) at truecenter as laby
with Dissolve(3.0)
pause 2.0
hide laby with dissolve
centered "{color=#fff}CHAPTER 2\nSHADOWS OF THE PAST{/color}"
scene black
return
#################################################################################
label ch2lake:
$ RPCUpdate("The Void", "launcher")
scene black
show aethyr1
#show aethyr2
show expression (ManaSparkle(spd=20, multi=False).sm) as flare
with Dissolve(1.0)
centered "{color=#fff}{cps=80}We made many acquaintances and friends lately.{p=1.5}\n\
\"Your friends shall be your strength\".{p=1.5}\n\
Where have I heard that before?{p=1.5}\n\
And on the meanwhile, the world slowly rots, willing to take all my acquaintances into a silent death...{/cps}{/color}"
window hide
pause 0.5
hide flare
with dissolve
centered "{color=#fff}{cps=80}But something changed.{p=1.5}\n\
This lake is less rotten than the first time.{p=1.5}\n\
...Is this my own doing?{p=1.5}\n\
...Am I truly capable to breath new life in this world?{/cps}{/color}"
window hide
pause 0.5
show expression (ManaSparkle(spd=90).sm) as flare at bgobj
with Dissolve(3.0)
centered "{color=#fff}{cps=80}\"Either try or give up, there's no middle term between both\".{p=1.5}\n\
I can feel despair, the imminent chaos approaching...{p=1.5}\n\
But I don't have to be alone.{p=1.5}\n\
Protecting the worlds... My native acquaintances likely could help.{p=1.5}\n\
I should find those whom can help, and prepare an army.{p=1.5}\n\
Because... Whatever is coming, is coming soon.{/cps}{/color}"
hide aethyr1 with Dissolve(3.0)
centered "{color=#fff}{cps=80}A ray of hope.\n\nThis is not what you asked to be, but you will fulfill the role given to you.\n\n\nAnd thus, you dive again, in the depths of the Mirror Lake...{/cps}{/color}"
return
|