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|
#################################################################################
# This file is part of Mana Launcher.
# Copyright (C) 2021 Jesusalva <jesusalva@tmw2.org>
#
# Distributed under the MIT license.
#################################################################################
image TMW2 = "images/TMW2.png"
image MLP = "images/mirrorlake.png"
image DKSD = "images/darkshadow.png"
image DKBG = "#210"
define evil = Character("???", color="#f00")
screen loading():
zorder 100
fixed:
frame:
xfill True
yfill True
background Frame("images/default.png", 0, 0)
bar:
value progress
range 100
xalign 0.5
yalign 0.45
xmaximum 0.75
label "[statusmsg]":
xalign 0.5
yalign 0.55
screen serverdata(server):
zorder 100
fixed:
frame:
xfill True
yfill True
background Frame("images/default.png", 0, 0)
label "{b}%s{/b}" % persistent.serverlist[server]["Name"]:
xalign 0.5
yalign 0.2
label "{color=#fff}[statusmsg]{/color}":
xalign 0.5
yalign 0.5
hbox:
xalign 0.5
yalign 0.8
text _("{a=%s}Website{/a}" % persistent.serverlist[server]["Link"])
null width 20
text "|"
null width 20
text _("{a=%s}Support{/a}" % persistent.serverlist[server]["Help"])
null width 20
text _("{a=%s}News{/a}" % persistent.serverlist[server]["News"])
null width 20
text _("{a=%s}Terms of Use{/a}" % persistent.serverlist[server]["Policy"])
screen souldata():
zorder 100
if mySoul is not None:
fixed:
frame:
background Frame("images/default.png", 0, 0)
xalign 0.5
yalign 0.5
xminimum 0.85
xmaximum 0.85
yminimum 0.8
ymaximum 0.8
hbox:
null width 320
null width 40
vbox:
null height 20
label "{b}{color=#FFF}%s{/color}{/b}" % mySoul["name"]
null height 20
hbox:
label "{color=#FFF}0{/color}"
null width 20
bar:
value mySoul["exp"]
range mySoul["next"]
xmaximum 0.5
null width 20
label "{color=#FFF}%d{/color}" % mySoul["next"]
null height 30
hbox:
label "{color=#FFF}%s %d{/color}" % (_("Level"), mySoul["level"])
#button Level up
null height 30
## TODO: Other stuff
null height 30
label "{color=#FFF}%s{/color}" % _("Scene Recollection")
vpgrid:
cols 2
spacing 5
draggable True
mousewheel True
scrollbars "vertical"
side_xalign 0.5
if mySoul["level"] >= 0:
textbutton _("Prologue"):
background Frame("gui/frame.png", 0, 0)
xysize (200, 40)
action Return("intro")
tooltip _("Replay the prologue.")
frame:
yalign 0.9
xalign 0.9
xmaximum 240
button:
xmaximum 240
ymaximum 40
action Return(None)
fixed:
#add Frame("gui/button/choice_hover_background.png", 0, 0)
text _("Return »"):
color "#000"
xalign 0.5
yalign 0.5
# The game starts here.
label start:
$ statusmsg="Validating SSL Certificates..."
scene black
show screen loading
call before_main_menu
$ stdout("Before menu OK")
# Build the Vault PEM, blocking and fatal
$ build_vault()
$ stdout("Vault PEM OK")
# Run updater
$ renpy.invoke_in_thread(CONFIGURE_LAUNCHER)
$ stdout("Thread start OK")
# Estabilish the connection to server
python:
# Block the main thread until the socket connection is done
while progress < 100:
if responsive:
sdelay()
else:
break
# Maybe we are waiting some prompt
if SCR_PROMPT is not None:
SCR_RESULT = renpy.call_screen("confirm", SCR_PROMPT,
Return(True), Return(False))
SCR_PROMPT = None
$ stdout("Thread finish OK")
# Kill the program
if not responsive:
jump die
# Do we have a Vault ID?
if not vaultId:
call register
# If we still don't have a Vault ID - something went wrong D:
if not vaultId:
$ status_update("{color=#F00}Failure! Vault ID could not be set.{/color}")
jump die
$ stdout("Connection established! User ID %d" % vaultId)
# Open game
hide screen loading
scene black
if persistent.vaultId is None or persistent.vaultId != vaultId:
$ persistent.vaultId = vaultId
call intro
scene black with None
show TMW2 at truecenter
with Dissolve(0.5)
pause 1.0
hide TMW2 with dissolve
#centered "Error"
#if config.developer:
# "User ID: [vaultId]"
label start_loop:
while True:
$ renpy.block_rollback()
call screen mirrorlake
## Quit request
if _return is None or _return == "QUIT":
$ stdout("Good bye!")
$ renpy.quit()
return
## Asked for The Void
if _return < 0:
$ stdout("V0id")
call thevoid
jump start_loop
## Asked for any subworld
scene black
# FIXME: Improve this waiting screen
# Possibly retrieve messages from the thread
$ statusmsg="Now loading..."
show screen serverdata(_return)
with None
pause 0.01
python:
renpy.invoke_in_thread(launch_game, _return)
progress = 0
# Block the main thread until the socket connection is done
while progress < 100:
if responsive:
sdelay()
else:
break
# Maybe we are waiting some prompt
if SCR_PROMPT is not None:
SCR_RESULT = renpy.call_screen("confirm", SCR_PROMPT,
Return(True), Return(False))
SCR_PROMPT = None
hide screen serverdata
# Kill the program instead of looping back
if not responsive:
scene black
centered "{color=#FFF}{b}An error happened.{/b}\n\nPlease login again. If this issue persists, relaunch the app or {a=https://discord.gg/BQNTe68}contact us{/a}{/color}"
$ stdout("Program died - unsucessful game launch")
return
# Automatically loop back
# Will never reach this line
return
#################################################################################
init python:
class ManaSparkle(object):
def __init__(self, spd=25, multi=True):
self.sm = SpriteManager(update=self.update)
self.items = [ ]
if multi:
d = Transform("images/EnBallBlue.png", zoom=.05)
for i in range(0, 80):
self.add(d, renpy.random.randint(spd, spd*2))
d = Transform("images/EnBallBlue.png", zoom=.10)
for i in range(0, 45):
self.add(d, renpy.random.randint(spd, spd*2))
d = Transform("images/EnBallBlue.png", zoom=.25)
for i in range(0, 10):
self.add(d, renpy.random.randint(spd, spd*2))
d = Transform("images/EnBallBlue.png", zoom=.40)
for i in range(0, 5):
self.add(d, renpy.random.randint(spd, spd*2))
def add(self, d, speed):
s = self.sm.create(d)
startx = renpy.random.randint(0, 1200)
starty = renpy.random.randint(400, 720)
vect = renpy.random.randint(0, 4)
self.items.append((s, startx, starty, vect, speed))
def update(self, st):
for s, startx, starty, vect, speed in self.items:
if vect % 2 == 0:
s.x = (startx + speed * st) % 1300
else:
s.x = (startx - speed * st) % 1300
if vect % 2 == 1:
s.y = (starty - speed * st) % 800
else:
s.y = (starty + speed * st) % 800
return 0
label intro:
$ RPCUpdate("The Void", "launcher")
scene DKBG
show expression (ManaSparkle().sm) as flare
show DKSD at left
with Dissolve(1.0)
evil "{cps=80}Look at this... All this mana... Doesn't it look peaceful?{/cps}"
evil "{cps=80}What do you think that would happen if I mess with it... like this?!{/cps}{nw}"
hide flare
show expression (ManaSparkle(spd=100).sm) as flare behind DKSD
with None
evil "What do you think that would happen if I mess with it... like this?!{fast}{nw}" with vpunch
evil "What do you think that would happen if I mess with it... like this?!{fast}{nw}" with hpunch
evil "What do you think that would happen if I mess with it... like this?!{fast}{nw}" with vpunch
evil "What do you think that would happen if I mess with it... like this?!{fast}" with hpunch
evil "{cps=80}...What? No, you cannot stop me.{/cps}"
evil "{i}*evil grin*{/i} {cps=80}Hey, let's play a game.{/cps}"
evil "{cps=80}I'll shatter your Soul and I want see if you can catch me!{/cps}"
evil "{cps=80}HAHAHAHAHAHA--{/cps}{w=.5}{nw}"
hide flare with dissolve
show black behind DKSD with dissolve
scene black with None # fade out to black
evil "HAHAHAHAHAHA{fast}{cps=80}HAHAHAHAHAHAHAH!{/cps}"
window hide
show MLP at truecenter with Dissolve(1.0) # TODO: Locale
pause 2.5
scene black with Dissolve(1.0)
show expression (ManaSparkle(spd=10, multi=False).sm) as flare
with Dissolve(5.0)
centered "{color=#fff}{cps=80}Having your soul shattered to pieces, you drift along the void...{p=1.5}\n\
Your soul was shattered, your memories forfeit, but your willpower remained.{p=1.5}\n\
That's right - You have a task to do, a mission to accomplish.{p=1.5}\n\
\"This is not the end.\" You think to yourself.{p=1.5}\n\
So, you dive in the Mirror Lake, allowing your willpower to become part of the worlds which came to be...{/cps}{/color}"
window hide
pause 0.5
hide flare with dissolve
centered "{color=#fff}{b}Tutorial{/b}\n\n\
In the next screen, you'll be at the Mirror Lake Interface.\nThe worlds are listed to the left, and a description is available at right.\n\
Select any world, and allow your willpower to take form on the world, as one of its inhabitants.\n\
Each world is different from each other, there is no consistency on gameplay rules, art style or history.\n\
\n\
And eventually, your power shall return to you...{/color}{fast}"
centered "{color=#f35}{b}DISCLAIMER{/b}\n\n\
{color=#fff}The worlds may be operated by different staff, and are in an eternal mutation state.\n\
Be sure to read each subworld specific rules and complete the tutorial to spot the differences!\n\
\n\
Attempt to restore your soul as you try to stop the evil which threatens the multiverse.\n\
Soul Level remains constant regardless of the subworld you're at.{/color}{fast}"
scene black
return
#################################################################################
label thevoid:
$ progress = 0
$ mySoul = None
$ renpy.invoke_in_thread(load_souldata)
scene DKBG
show expression (ManaSparkle().sm) as flare
with Dissolve(1.0)
# Block the main thread until the socket connection is done
show expression Text(_("{color=#FFF}Loading user data...{/color}")) at truecenter as loader
with None
python:
while progress < 100:
if responsive:
sdelay()
else:
break
hide loader with None
if mySoul is not None:
## Setup
python:
if persistent.steam and steam.initialized:
mySoul["name"] = steam.get_persona_name()
else:
mySoul["name"] = _("Wanderer")
## Loop
$ loop = True
while loop:
call screen souldata()
if isinstance(_return, str):
$ renpy.call_in_new_context(_return)
else:
$ loop = False
$ del loop
scene black with Dissolve(1.5)
pause 0.15
return
|