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Diffstat (limited to 'game/python-extra/oauthlib/signals.py')
-rw-r--r-- | game/python-extra/oauthlib/signals.py | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/game/python-extra/oauthlib/signals.py b/game/python-extra/oauthlib/signals.py new file mode 100644 index 0000000..8fd347a --- /dev/null +++ b/game/python-extra/oauthlib/signals.py @@ -0,0 +1,40 @@ +""" + Implements signals based on blinker if available, otherwise + falls silently back to a noop. Shamelessly stolen from flask.signals: + https://github.com/mitsuhiko/flask/blob/master/flask/signals.py +""" +signals_available = False +try: + from blinker import Namespace + signals_available = True +except ImportError: # noqa + class Namespace: + def signal(self, name, doc=None): + return _FakeSignal(name, doc) + + class _FakeSignal: + """If blinker is unavailable, create a fake class with the same + interface that allows sending of signals but will fail with an + error on anything else. Instead of doing anything on send, it + will just ignore the arguments and do nothing instead. + """ + + def __init__(self, name, doc=None): + self.name = name + self.__doc__ = doc + def _fail(self, *args, **kwargs): + raise RuntimeError('signalling support is unavailable ' + 'because the blinker library is ' + 'not installed.') + send = lambda *a, **kw: None + connect = disconnect = has_receivers_for = receivers_for = \ + temporarily_connected_to = connected_to = _fail + del _fail + +# The namespace for code signals. If you are not oauthlib code, do +# not put signals in here. Create your own namespace instead. +_signals = Namespace() + + +# Core signals. +scope_changed = _signals.signal('scope-changed') |