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authorJesusaves <cpntb1@ymail.com>2021-12-19 03:23:28 -0300
committerJesusaves <cpntb1@ymail.com>2021-12-19 03:23:28 -0300
commitcb5f223afc31a06028f9fc59c12db58b429f337a (patch)
tree046d3595090cfc0b4a69e4b08bee859edef0c53e /game/soul.rpy
parent4cf1a42dfce4c2edeb5fcf80e0759a5e01c25430 (diff)
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Add support to Soul Level Up, and show the cutscene for Chapter 2
Diffstat (limited to 'game/soul.rpy')
-rw-r--r--game/soul.rpy9
1 files changed, 8 insertions, 1 deletions
diff --git a/game/soul.rpy b/game/soul.rpy
index 9767218..14991ba 100644
--- a/game/soul.rpy
+++ b/game/soul.rpy
@@ -35,7 +35,6 @@ screen souldata():
null height 30
hbox:
label "{color=#FFF}%s %d{/color}" % (_("Level"), mySoul["level"])
- # TODO:
#button Level up
null height 30
## TODO: Other stuff
@@ -152,6 +151,14 @@ label thevoid:
mySoul["name"] = steam.get_persona_name()
else:
mySoul["name"] = _("Wanderer")
+
+ ## You may have leveled up - catch it first and show cutscene
+ if mySoul["up"]:
+ if (mySoul["level"] == 0):
+ call intro
+ elif (mySoul["level"] == 1):
+ call ch2intro
+
## Loop
$ loop = True
while loop: