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authorJesusaves <cpntb1@ymail.com>2021-05-18 20:17:13 -0300
committerJesusaves <cpntb1@ymail.com>2021-05-18 20:17:13 -0300
commit625020106a02990105e80483f1665e4ad90e9f88 (patch)
tree8b2ceca5f81dc3511f0689824ee408abb96b1103
parent6df41190f249202e3832a3c7125be593099dcf32 (diff)
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Fix a few strings not being properly localized
-rw-r--r--game/renpy.rpy6
-rw-r--r--game/update.rpy46
2 files changed, 26 insertions, 26 deletions
diff --git a/game/renpy.rpy b/game/renpy.rpy
index 7ed9963..2e413bf 100644
--- a/game/renpy.rpy
+++ b/game/renpy.rpy
@@ -59,7 +59,7 @@ screen serverdata(server):
# The game starts here.
label start:
- $ statusmsg="Validating SSL Certificates..."
+ $ statusmsg=_("Validating SSL Certificates...")
scene black
show screen loading
@@ -102,7 +102,7 @@ label start:
# If we still don't have a Vault ID - something went wrong D:
if not vaultId:
- $ status_update("{color=#F00}Failure! Vault ID could not be set.{/color}")
+ $ status_update(_("{color=#F00}Failure! Vault ID could not be set.{/color}"))
jump die
$ stdout("Connection established! User ID %d" % vaultId)
@@ -139,7 +139,7 @@ label start_loop:
scene black
# FIXME: Improve this waiting screen
# Possibly retrieve messages from the thread
- $ statusmsg="Now loading..."
+ $ statusmsg=_("Now loading...")
show screen serverdata(_return)
with None
pause 0.01
diff --git a/game/update.rpy b/game/update.rpy
index 81ce586..b4c5c66 100644
--- a/game/update.rpy
+++ b/game/update.rpy
@@ -67,7 +67,7 @@ init python:
## If we reached here, then everything is likely fine
## We can now build the persistent data
- status_update("Fetching server list and assets...", 20)
+ status_update(_("Fetching server list and assets..."), 20)
persistent.serverlist = []
slist=len(j)
for server in j:
@@ -127,7 +127,7 @@ init python:
## Maybe you're offline but in any case:
## Seek a new mirror and update server list accordingly.
if persistent.host is None:
- status_update("Welcome to the Mana Launcher.\nBuilding user data, please wait...", 1)
+ status_update(_("Welcome to the Mana Launcher.\nBuilding user data, please wait..."), 1)
time.sleep(1.0)
# Determine from where we should fetch updates
@@ -143,7 +143,7 @@ init python:
## If we don't have a host - DIE HARD
if (persistent.host is None):
stdout("No mirror could be found.", True)
- status_update("{color=#f00}{b}ERROR: No active mirror found.\nMana Launcher needs to be updated.{/b}{/color}")
+ status_update(_("{color=#f00}{b}ERROR: No active mirror found.\nMana Launcher needs to be updated.{/b}{/color}"))
responsive=False
return
@@ -152,7 +152,7 @@ init python:
#########################################################################
# Check for clients, this block is 60~80%
- status_update("Checking for installed clients...", 60)
+ status_update(_("Checking for installed clients..."), 60)
r=handle_client()
@@ -161,7 +161,7 @@ init python:
time.sleep(0.4)
responsive = False
time.sleep(2.6)
- status_update("{color=#F00}ERROR: \"%s\" client is NOT supported!{/color}" % persistent.client, 70)
+ status_update(_("{color=#F00}ERROR: \"%s\" client is NOT supported!{/color}" % persistent.client), 70)
return
@@ -172,14 +172,14 @@ init python:
#########################################################################
# Before starting, we must check for Vault or Steam credentials
# This block is 1~20%
- status_update("Verifying credentials...", 80)
+ status_update(_("Verifying credentials..."), 80)
try:
if not persistent.steam:
raise Exception("Steam login was disabled!")
stdout("Steam Status: %s" % str(steam.initialized))
if steam.init() != True:
raise Exception("Steam is not running!")
- status_update("Attempting Steam authentication...", 81)
+ status_update(_("Attempting Steam authentication..."), 81)
accId = steam.get_account_id()
stdout("Steam login active, user %d" % accId)
@@ -187,26 +187,26 @@ init python:
token = steam.get_session_ticket()
auth = {"accId": accId, "token": base64.b64encode(token)}
time.sleep(1.0)
- status_update("Waiting for Vault reply...", 85)
+ status_update(_("Waiting for Vault reply..."), 85)
## Request the Vault for the ticket validation
r = vault.post(VAULT_HOST+"/steam_auth", json=auth, timeout=15.0)
## Ticket error, we die here.
if (r.status_code == 406):
- status_update("{color=#f00}{b}STEAM AUTHENTICATION ERROR.\nSteam refused authentication. Try restarting the app.{/b}{/color}")
+ status_update(_("{color=#f00}{b}STEAM AUTHENTICATION ERROR.\nSteam refused authentication. Try restarting the app.{/b}{/color}"))
responsive=False
return
## Intercept rate-limiting (429) and retry once
if (r.status_code == 429 or r.status_code == 500):
- status_update("Rate limited! Trying again 15s...", 85)
+ status_update(_("Rate limited! Trying again 15s..."), 85)
time.sleep(5.0)
- status_update("Rate limited! Trying again 10s...", 85)
+ status_update(_("Rate limited! Trying again 10s..."), 85)
time.sleep(5.0)
- status_update("Rate limited! Trying again 5s...", 85)
+ status_update(_("Rate limited! Trying again 5s..."), 85)
time.sleep(5.0)
- status_update("Rate limited! Trying again...", 85)
+ status_update(_("Rate limited! Trying again..."), 85)
r = vault.post(VAULT_HOST+"/steam_auth", json=auth, timeout=15.0)
## If still unsucessful, give up on Steam Auth
@@ -214,7 +214,7 @@ init python:
raise Exception("Vault returned code %d" % r.status_code)
## Receive the Vault Token
- status_update("Waiting for Vault reply...", 90)
+ status_update(_("Waiting for Vault reply..."), 90)
stdout("Steam result: (%d) %s" % (r.status_code, ifte(config.developer, r.text, accId)))
auth2 = r.json()
vaultId = auth2["vaultId"]
@@ -224,19 +224,19 @@ init python:
# Enable all Steam features and skip Vault-only auth
has_steam = True
stdout("Steam session initialized successfully", True)
- status_update("Steam session initialized successfully", 99)
+ status_update(_("Steam session initialized successfully"), 99)
renpy.notify("Welcome, %s" % steam.get_persona_name())
time.sleep(0.25)
except:
# NO FALLBACK: if Steam Login is on, do not try vault (no multiacc)
if persistent.steam:
traceback.print_exc()
- status_update("{color=#f00}{b}STEAM AUTHENTICATION ERROR.\nIf the issue persists, try closing the app and opening again.{/b}{/color}")
+ status_update(_("{color=#f00}{b}STEAM AUTHENTICATION ERROR.\nIf the issue persists, try closing the app and opening again.{/b}{/color}"))
responsive=False
return
# Prepare to do Vault authentication
- status_update("Steam auth disabled, trying Vault...", 80)
+ status_update(_("Steam auth disabled, trying Vault..."), 80)
time.sleep(1.0)
vaultId = 0
vaultToken = "ERROR"
@@ -326,7 +326,7 @@ label register:
$ method = _return
$ email=""
while email == "":
- call screen register_input("Please insert your {b}email{/b}.")
+ call screen register_input(_("Please insert your {b}email{/b}."))
$ email=_return
if not "@" in email or not "." in email:
call screen notice(_("Please make sure you enter a valid email!"))
@@ -352,7 +352,7 @@ label register:
call screen notice(_("An email was sent with your API token.\n\nYou'll need it shortly, so check your email."))
$ status_update(pc=95)
- call screen register_input("Please insert the {b}token{/b} you received on your email.")
+ call screen register_input(_("Please insert the {b}token{/b} you received on your email."))
$ token = _return
$ user["key"] = token
@@ -370,12 +370,12 @@ label register:
elif method == 2:
$ password = ""
while len(password) < 4:
- call screen register_input("Please insert your {b}Password{/b}.\nIt has to be at least 4 characters long.")
+ call screen register_input(_("Please insert your {b}Password{/b}.\nIt has to be at least 4 characters long."))
$ password = _return
# We must send the password on plain-text; That's why we use SSL
$ status_update(pc=92)
- call screen register_input("Please insert your {b}2FA code{/b}. If you do not have 2FA, leave blank.\n\n{u}TOTP setup will be emailed and required for later logins.{/u}")
+ call screen register_input(_("Please insert your {b}2FA code{/b}. If you do not have 2FA, leave blank.\n\n{u}TOTP setup will be emailed and required for later logins.{/u}"))
$ code2FA = _return
$ status_update(pc=95)
@@ -410,8 +410,8 @@ label register:
$ del method
$ del email
if vaultId:
- $ status_update("Success!", 100)
+ $ status_update(_("Success!"), 100)
else:
- $ status_update("{color=#F00}Failure!{/color}", pc=100)
+ $ status_update(_("{color=#F00}Failure!{/color}"), pc=100)
return