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authorJesusaves <cpntb1@ymail.com>2021-05-17 23:37:22 -0300
committerJesusaves <cpntb1@ymail.com>2021-05-17 23:37:22 -0300
commit6b909e034303cfdc12a1b7e40432b79fd5183fa2 (patch)
tree596de57b15ba4f287a5041082b784a5759dcbe84
parent52bc2ae7d6e65c8b85d0d2812a3da88da17a4424 (diff)
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Prepare the place where The Void will happen.
However, it still need the thread.
-rw-r--r--game/renpy.rpy12
1 files changed, 12 insertions, 0 deletions
diff --git a/game/renpy.rpy b/game/renpy.rpy
index d207b82..610fcee 100644
--- a/game/renpy.rpy
+++ b/game/renpy.rpy
@@ -133,6 +133,7 @@ label start_loop:
## Asked for The Void
if _return < 0:
$ stdout("V0id")
+ call thevoid
jump start_loop
## Asked for any subworld
scene black
@@ -258,3 +259,14 @@ Soul Level remains constant regardless of the subworld you're at.{/color}{fast}"
scene black
return
+#################################################################################
+label thevoid:
+ # TODO: Launch thread requesting /soul data
+ scene DKBG
+ show expression (ManaSparkle().sm) as flare
+ with Dissolve(1.0)
+ pause
+ scene black with Dissolve(1.5)
+ pause 0.15
+ return
+