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author | Jesusaves <cpntb1@ymail.com> | 2021-05-18 01:57:05 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-05-18 01:57:05 -0300 |
commit | 3cd5d54bb447f328603b04623330b98c5033a405 (patch) | |
tree | 36273c39b1e37a07f8688338d5f6a61eb5062b53 | |
parent | 2f0ff13b48429c3f1ec28cb12cff1b75ca8e59cb (diff) | |
download | renpy-3cd5d54bb447f328603b04623330b98c5033a405.tar.gz renpy-3cd5d54bb447f328603b04623330b98c5033a405.tar.bz2 renpy-3cd5d54bb447f328603b04623330b98c5033a405.tar.xz renpy-3cd5d54bb447f328603b04623330b98c5033a405.zip |
Move Soul-Level stuff to its own file
-rw-r--r-- | game/renpy.rpy | 189 | ||||
-rw-r--r-- | game/soul.rpy | 200 |
2 files changed, 200 insertions, 189 deletions
diff --git a/game/renpy.rpy b/game/renpy.rpy index 85f556c..7ed9963 100644 --- a/game/renpy.rpy +++ b/game/renpy.rpy @@ -56,69 +56,6 @@ screen serverdata(server): null width 20 text _("{a=%s}Terms of Use{/a}" % persistent.serverlist[server]["Policy"]) -screen souldata(): - zorder 100 - if mySoul is not None: - fixed: - frame: - background Frame("images/default.png", 0, 0) - xalign 0.5 - yalign 0.5 - xminimum 0.85 - xmaximum 0.85 - yminimum 0.8 - ymaximum 0.8 - hbox: - null width 320 - null width 40 - vbox: - null height 20 - label "{b}{color=#FFF}%s{/color}{/b}" % mySoul["name"] - null height 20 - hbox: - label "{color=#FFF}0{/color}" - null width 20 - bar: - value mySoul["exp"] - range mySoul["next"] - xmaximum 0.5 - null width 20 - label "{color=#FFF}%d{/color}" % mySoul["next"] - null height 30 - hbox: - label "{color=#FFF}%s %d{/color}" % (_("Level"), mySoul["level"]) - #button Level up - null height 30 - ## TODO: Other stuff - null height 30 - label "{color=#FFF}%s{/color}" % _("Scene Recollection") - vpgrid: - cols 2 - spacing 5 - draggable True - mousewheel True - scrollbars "vertical" - side_xalign 0.5 - if mySoul["level"] >= 0: - textbutton _("Prologue"): - background Frame("gui/frame.png", 0, 0) - xysize (200, 40) - action Return("intro") - tooltip _("Replay the prologue.") - frame: - yalign 0.9 - xalign 0.9 - xmaximum 240 - button: - xmaximum 240 - ymaximum 40 - action Return(None) - fixed: - #add Frame("gui/button/choice_hover_background.png", 0, 0) - text _("Return »"): - color "#000" - xalign 0.5 - yalign 0.5 # The game starts here. label start: @@ -234,129 +171,3 @@ label start_loop: # Will never reach this line return -################################################################################# -init python: - class ManaSparkle(object): - def __init__(self, spd=25, multi=True): - self.sm = SpriteManager(update=self.update) - self.items = [ ] - if multi: - d = Transform("images/EnBallBlue.png", zoom=.05) - for i in range(0, 80): - self.add(d, renpy.random.randint(spd, spd*2)) - d = Transform("images/EnBallBlue.png", zoom=.10) - for i in range(0, 45): - self.add(d, renpy.random.randint(spd, spd*2)) - d = Transform("images/EnBallBlue.png", zoom=.25) - for i in range(0, 10): - self.add(d, renpy.random.randint(spd, spd*2)) - d = Transform("images/EnBallBlue.png", zoom=.40) - for i in range(0, 5): - self.add(d, renpy.random.randint(spd, spd*2)) - def add(self, d, speed): - s = self.sm.create(d) - startx = renpy.random.randint(0, 1200) - starty = renpy.random.randint(400, 720) - vect = renpy.random.randint(0, 4) - self.items.append((s, startx, starty, vect, speed)) - def update(self, st): - for s, startx, starty, vect, speed in self.items: - if vect % 2 == 0: - s.x = (startx + speed * st) % 1300 - else: - s.x = (startx - speed * st) % 1300 - if vect % 2 == 1: - s.y = (starty - speed * st) % 800 - else: - s.y = (starty + speed * st) % 800 - return 0 -label intro: - $ RPCUpdate("The Void", "launcher") - scene DKBG - show expression (ManaSparkle().sm) as flare - show DKSD at left - with Dissolve(1.0) - evil "{cps=80}Look at this... All this mana... Doesn't it look peaceful?{/cps}" - evil "{cps=80}What do you think that would happen if I mess with it... like this?!{/cps}{nw}" - hide flare - show expression (ManaSparkle(spd=100).sm) as flare behind DKSD - with None - evil "What do you think that would happen if I mess with it... like this?!{fast}{nw}" with vpunch - evil "What do you think that would happen if I mess with it... like this?!{fast}{nw}" with hpunch - evil "What do you think that would happen if I mess with it... like this?!{fast}{nw}" with vpunch - evil "What do you think that would happen if I mess with it... like this?!{fast}" with hpunch - evil "{cps=80}...What? No, you cannot stop me.{/cps}" - evil "{i}*evil grin*{/i} {cps=80}Hey, let's play a game.{/cps}" - evil "{cps=80}I'll shatter your Soul and I want see if you can catch me!{/cps}" - evil "{cps=80}HAHAHAHAHAHA--{/cps}{w=.5}{nw}" - hide flare with dissolve - show black behind DKSD with dissolve - scene black with None # fade out to black - evil "HAHAHAHAHAHA{fast}{cps=80}HAHAHAHAHAHAHAH!{/cps}" - window hide - show MLP at truecenter with Dissolve(1.0) # TODO: Locale - pause 2.5 - scene black with Dissolve(1.0) - show expression (ManaSparkle(spd=10, multi=False).sm) as flare - with Dissolve(5.0) - centered "{color=#fff}{cps=80}Having your soul shattered to pieces, you drift along the void...{p=1.5}\n\ -Your soul was shattered, your memories forfeit, but your willpower remained.{p=1.5}\n\ -That's right - You have a task to do, a mission to accomplish.{p=1.5}\n\ -\"This is not the end.\" You think to yourself.{p=1.5}\n\ -So, you dive in the Mirror Lake, allowing your willpower to become part of the worlds which came to be...{/cps}{/color}" - window hide - pause 0.5 - hide flare with dissolve - centered "{color=#fff}{b}Tutorial{/b}\n\n\ -In the next screen, you'll be at the Mirror Lake Interface.\nThe worlds are listed to the left, and a description is available at right.\n\ -Select any world, and allow your willpower to take form on the world, as one of its inhabitants.\n\ -Each world is different from each other, there is no consistency on gameplay rules, art style or history.\n\ -\n\ -And eventually, your power shall return to you...{/color}{fast}" - centered "{color=#f35}{b}DISCLAIMER{/b}\n\n\ -{color=#fff}The worlds may be operated by different staff, and are in an eternal mutation state.\n\ -Be sure to read each subworld specific rules and complete the tutorial to spot the differences!\n\ -\n\ -Attempt to restore your soul as you try to stop the evil which threatens the multiverse.\n\ -Soul Level remains constant regardless of the subworld you're at.{/color}{fast}" - scene black - return - -################################################################################# -label thevoid: - $ progress = 0 - $ mySoul = None - $ renpy.invoke_in_thread(load_souldata) - scene DKBG - show expression (ManaSparkle().sm) as flare - with Dissolve(1.0) - # Block the main thread until the socket connection is done - show expression Text(_("{color=#FFF}Loading user data...{/color}")) at truecenter as loader - with None - python: - while progress < 100: - if responsive: - sdelay() - else: - break - hide loader with None - if mySoul is not None: - ## Setup - python: - if persistent.steam and steam.initialized: - mySoul["name"] = steam.get_persona_name() - else: - mySoul["name"] = _("Wanderer") - ## Loop - $ loop = True - while loop: - call screen souldata() - if isinstance(_return, str): - $ renpy.call_in_new_context(_return) - else: - $ loop = False - $ del loop - scene black with Dissolve(1.5) - pause 0.15 - return - diff --git a/game/soul.rpy b/game/soul.rpy new file mode 100644 index 0000000..9b2003b --- /dev/null +++ b/game/soul.rpy @@ -0,0 +1,200 @@ +################################################################################# +# This file is part of Mana Launcher. +# Copyright (C) 2021 Jesusalva <jesusalva@tmw2.org> +# +# Distributed under the MIT license, except for Steam parts. +################################################################################# +screen souldata(): + zorder 100 + if mySoul is not None: + fixed: + frame: + background Frame("images/default.png", 0, 0) + xalign 0.5 + yalign 0.5 + xminimum 0.85 + xmaximum 0.85 + yminimum 0.8 + ymaximum 0.8 + hbox: + null width 320 + null width 40 + vbox: + null height 20 + label "{b}{color=#FFF}%s{/color}{/b}" % mySoul["name"] + null height 20 + hbox: + label "{color=#FFF}0{/color}" + null width 20 + bar: + value mySoul["exp"] + range mySoul["next"] + xmaximum 0.5 + null width 20 + label "{color=#FFF}%d{/color}" % mySoul["next"] + null height 30 + hbox: + label "{color=#FFF}%s %d{/color}" % (_("Level"), mySoul["level"]) + #button Level up + null height 30 + ## TODO: Other stuff + null height 30 + label "{color=#FFF}%s{/color}" % _("Scene Recollection") + vpgrid: + cols 2 + spacing 5 + draggable True + mousewheel True + scrollbars "vertical" + side_xalign 0.5 + if mySoul["level"] >= 0: + textbutton _("Prologue"): + background Frame("gui/frame.png", 0, 0) + xysize (200, 40) + action Return("intro") + tooltip _("Replay the prologue.") + frame: + yalign 0.9 + xalign 0.9 + xmaximum 240 + button: + xmaximum 240 + ymaximum 40 + action Return(None) + fixed: + #add Frame("gui/button/choice_hover_background.png", 0, 0) + text _("Return »"): + color "#000" + xalign 0.5 + yalign 0.5 + + + +################################################################################# +init python: + class ManaSparkle(object): + def __init__(self, spd=25, multi=True): + self.sm = SpriteManager(update=self.update) + self.items = [ ] + if multi: + d = Transform("images/EnBallBlue.png", zoom=.05) + for i in range(0, 80): + self.add(d, renpy.random.randint(spd, spd*2)) + d = Transform("images/EnBallBlue.png", zoom=.10) + for i in range(0, 45): + self.add(d, renpy.random.randint(spd, spd*2)) + d = Transform("images/EnBallBlue.png", zoom=.25) + for i in range(0, 10): + self.add(d, renpy.random.randint(spd, spd*2)) + d = Transform("images/EnBallBlue.png", zoom=.40) + for i in range(0, 5): + self.add(d, renpy.random.randint(spd, spd*2)) + def add(self, d, speed): + s = self.sm.create(d) + startx = renpy.random.randint(0, 1200) + starty = renpy.random.randint(400, 720) + vect = renpy.random.randint(0, 4) + self.items.append((s, startx, starty, vect, speed)) + def update(self, st): + for s, startx, starty, vect, speed in self.items: + if vect % 2 == 0: + s.x = (startx + speed * st) % 1300 + else: + s.x = (startx - speed * st) % 1300 + if vect % 2 == 1: + s.y = (starty - speed * st) % 800 + else: + s.y = (starty + speed * st) % 800 + return 0 + +################################################################################# +label thevoid: + $ progress = 0 + $ mySoul = None + $ renpy.invoke_in_thread(load_souldata) + scene DKBG + show expression (ManaSparkle().sm) as flare + with Dissolve(1.0) + # Block the main thread until the socket connection is done + show expression Text(_("{color=#FFF}Loading user data...{/color}")) at truecenter as loader + with None + python: + while progress < 100: + if responsive: + sdelay() + else: + break + hide loader with None + if mySoul is not None: + ## Setup + python: + if persistent.steam and steam.initialized: + mySoul["name"] = steam.get_persona_name() + else: + mySoul["name"] = _("Wanderer") + ## Loop + $ loop = True + while loop: + call screen souldata() + if isinstance(_return, str): + $ renpy.call_in_new_context(_return) + else: + $ loop = False + $ del loop + scene black with Dissolve(1.5) + pause 0.15 + return + +################################################################################# +label intro: + $ RPCUpdate("The Void", "launcher") + scene DKBG + show expression (ManaSparkle().sm) as flare + show DKSD at left + with Dissolve(1.0) + evil "{cps=80}Look at this... All this mana... Doesn't it look peaceful?{/cps}" + evil "{cps=80}What do you think that would happen if I mess with it... like this?!{/cps}{nw}" + hide flare + show expression (ManaSparkle(spd=100).sm) as flare behind DKSD + with None + evil "What do you think that would happen if I mess with it... like this?!{fast}{nw}" with vpunch + evil "What do you think that would happen if I mess with it... like this?!{fast}{nw}" with hpunch + evil "What do you think that would happen if I mess with it... like this?!{fast}{nw}" with vpunch + evil "What do you think that would happen if I mess with it... like this?!{fast}" with hpunch + evil "{cps=80}...What? No, you cannot stop me.{/cps}" + evil "{i}*evil grin*{/i} {cps=80}Hey, let's play a game.{/cps}" + evil "{cps=80}I'll shatter your Soul and I want see if you can catch me!{/cps}" + evil "{cps=80}HAHAHAHAHAHA--{/cps}{w=.5}{nw}" + hide flare with dissolve + show black behind DKSD with dissolve + scene black with None # fade out to black + evil "HAHAHAHAHAHA{fast}{cps=80}HAHAHAHAHAHAHAH!{/cps}" + window hide + show MLP at truecenter with Dissolve(1.0) # TODO: Locale + pause 2.5 + scene black with Dissolve(1.0) + show expression (ManaSparkle(spd=10, multi=False).sm) as flare + with Dissolve(5.0) + centered "{color=#fff}{cps=80}Having your soul shattered to pieces, you drift along the void...{p=1.5}\n\ +Your soul was shattered, your memories forfeit, but your willpower remained.{p=1.5}\n\ +That's right - You have a task to do, a mission to accomplish.{p=1.5}\n\ +\"This is not the end.\" You think to yourself.{p=1.5}\n\ +So, you dive in the Mirror Lake, allowing your willpower to become part of the worlds which came to be...{/cps}{/color}" + window hide + pause 0.5 + hide flare with dissolve + centered "{color=#fff}{b}Tutorial{/b}\n\n\ +In the next screen, you'll be at the Mirror Lake Interface.\nThe worlds are listed to the left, and a description is available at right.\n\ +Select any world, and allow your willpower to take form on the world, as one of its inhabitants.\n\ +Each world is different from each other, there is no consistency on gameplay rules, art style or history.\n\ +\n\ +And eventually, your power shall return to you...{/color}{fast}" + centered "{color=#f35}{b}DISCLAIMER{/b}\n\n\ +{color=#fff}The worlds may be operated by different staff, and are in an eternal mutation state.\n\ +Be sure to read each subworld specific rules and complete the tutorial to spot the differences!\n\ +\n\ +Attempt to restore your soul as you try to stop the evil which threatens the multiverse.\n\ +Soul Level remains constant regardless of the subworld you're at.{/color}{fast}" + scene black + return + |