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author | Jesusaves <cpntb1@ymail.com> | 2021-05-11 16:24:04 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-05-11 16:24:04 -0300 |
commit | 54c0629e43fb7059e9d12a31951beff2f3e12ab5 (patch) | |
tree | 795bb6638e27c5ce752a184cb4285cf469b85f3e | |
parent | c4b11763e4c426b1ea6b52a5239cc7a9ff787cfc (diff) | |
download | renpy-54c0629e43fb7059e9d12a31951beff2f3e12ab5.tar.gz renpy-54c0629e43fb7059e9d12a31951beff2f3e12ab5.tar.bz2 renpy-54c0629e43fb7059e9d12a31951beff2f3e12ab5.tar.xz renpy-54c0629e43fb7059e9d12a31951beff2f3e12ab5.zip |
Add some more debug markers, even if they won't get usedv2021.05.11
-rw-r--r-- | game/renpy.rpy | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/game/renpy.rpy b/game/renpy.rpy index bbb8275..17fbae2 100644 --- a/game/renpy.rpy +++ b/game/renpy.rpy @@ -32,12 +32,15 @@ label start: show screen loading call before_main_menu + $ stdout("Before menu OK") # Build the Vault PEM, blocking and fatal $ build_vault() + $ stdout("Vault PEM OK") # Run updater $ renpy.invoke_in_thread(CONFIGURE_LAUNCHER) + $ stdout("Thread start OK") # Estabilish the connection to server python: @@ -55,6 +58,8 @@ label start: SCR_PROMPT = None + $ stdout("Thread finish OK") + # Kill the program if not responsive: jump die @@ -68,7 +73,7 @@ label start: $ status_update("{color=#F00}Failure! Vault ID could not be set.{/color}") jump die - $ stdout("Connection established!") + $ stdout("Connection established! User ID %d" % vaultId) # Open game hide screen loading |