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author | Jesusaves <cpntb1@ymail.com> | 2023-07-08 14:45:16 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2023-07-08 14:45:16 -0300 |
commit | 5734a93b8995c42969cc595d892f29c369f84aa0 (patch) | |
tree | ee74ec635a12b9a2748f78cd1adbf7224c374b14 | |
parent | 27b5c34b5501bbbb4ac49ea7f8e83cace2ea7ad2 (diff) | |
download | renpy-5734a93b8995c42969cc595d892f29c369f84aa0.tar.gz renpy-5734a93b8995c42969cc595d892f29c369f84aa0.tar.bz2 renpy-5734a93b8995c42969cc595d892f29c369f84aa0.tar.xz renpy-5734a93b8995c42969cc595d892f29c369f84aa0.zip |
Players won't notice the extra 150ms, but this is actually useful.
-rw-r--r-- | game/client.rpy | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/client.rpy b/game/client.rpy index 5c2352f..4887e46 100644 --- a/game/client.rpy +++ b/game/client.rpy @@ -156,7 +156,7 @@ init 2 python: stdout("[CLIENT] Mirror Lake triggered.") ## Give "plenty" time to ensure data will be available statusmsg=_("Synchronizing data...") - time.sleep(0.5) + time.sleep(0.65) try: r=vault.post(VAULT_HOST+"/getlake", json=auth, timeout=15.0) ## We got the access credentials |