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authorJesusaves <cpntb1@ymail.com>2023-07-08 14:45:16 -0300
committerJesusaves <cpntb1@ymail.com>2023-07-08 14:45:16 -0300
commit5734a93b8995c42969cc595d892f29c369f84aa0 (patch)
treeee74ec635a12b9a2748f78cd1adbf7224c374b14
parent27b5c34b5501bbbb4ac49ea7f8e83cace2ea7ad2 (diff)
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Players won't notice the extra 150ms, but this is actually useful.
-rw-r--r--game/client.rpy2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/client.rpy b/game/client.rpy
index 5c2352f..4887e46 100644
--- a/game/client.rpy
+++ b/game/client.rpy
@@ -156,7 +156,7 @@ init 2 python:
stdout("[CLIENT] Mirror Lake triggered.")
## Give "plenty" time to ensure data will be available
statusmsg=_("Synchronizing data...")
- time.sleep(0.5)
+ time.sleep(0.65)
try:
r=vault.post(VAULT_HOST+"/getlake", json=auth, timeout=15.0)
## We got the access credentials