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import { ML_Runtime } from "../../runtime";
import { GameServerPage } from "./serverPage";
export class ServerScreenshotPage extends GameServerPage {
getPage(): HTMLElement {
const screenshotContainer = document.createElement("div");
screenshotContainer.classList.add("screenshotsContainer");
screenshotContainer.id = "screenshots";
ML_Runtime.getScreenshots(this.server.profile.address)
.then(this.dataLoadedCallback.bind(null, screenshotContainer))
.catch((err) => {
// handle this?
console.error(err);
});
return screenshotContainer;
}
private dataLoadedCallback(
screenshotContainer: HTMLDivElement,
data: { dir: string; screenshots: string[] }
) {
console.log(data);
if (screenshotContainer) {
// Display screenshots if that tab is open
if (data.screenshots.length !== 0) {
data.screenshots.forEach((fileName: string) => {
const screenshot = document.createElement("div");
screenshot.classList.add("screenshot");
screenshotContainer.appendChild(screenshot);
const img = document.createElement("img");
img.src = data.dir + fileName;
screenshot.appendChild(img);
// const text = document.createElement("span");
// text.innerText = fileName;
// screenshot.appendChild(text);
screenshot.addEventListener("dragstart", (event) => {
event.preventDefault();
ML_Runtime.dragFileOut(data.dir + fileName);
});
});
} else {
const nothingHere = document.createElement("p");
nothingHere.classList.add("nothingHere");
nothingHere.innerText =
"There is nothing here, yet. Make some screenshots in Game and come back here. The default key for snaping screenshots is 'P'.";
screenshotContainer.appendChild(nothingHere);
}
const openFolderButton = document.createElement("button");
openFolderButton.innerText = "Open folder to see all";
openFolderButton.addEventListener("click", () => {
ML_Runtime.openFolder(data.dir);
});
screenshotContainer.appendChild(openFolderButton);
}
}
}
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