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import {Status} from './status';
// Only for testing as of right now -> Experimental
const ClientId = '551884486351126528';
const DiscordRPC = require('discord-rich-presence')(ClientId);
const slogans = [
'free OpenSource 2D MMORPG',
'Community made',
'Join a Server or start your own'
]
const dataSet:
{[key:string]:{name:string, logo:string, description:string}} = {
'server.tmw2.org':{
name: 'Moubootaur Legends',
logo: 'tmw2',
description: 'Playing on Moubootaur Legends ⎛tmw2.org⎠'
},
'world.evolonline.org':{
name: 'Evol Online',
logo: 'evol',
description: 'Playing on Evol Online ⎛evolonline.org⎠'
},
'server.themanaworld.org':{
name: 'The Mana World',
logo: 'tmw',
description: 'Playing on The Mana World ⎛themanaworld.org⎠'
},
'noServer':{
name: 'Manaplus',
logo: 'manaplus',
description: 'Playing on any of the M+ servers'
}
}
async function setActivity() {
const status = Status.getStatus()
const slogan = slogans[Math.floor(Math.random() * slogans.length)]
const data = dataSet[status.gameStatus.server]
const details = status.gameStatus.server === 'Launcher' ? 'in Launcher Menu' : `🎮 ${data.name} 🎮`
const logo = data && data.logo
DiscordRPC.updatePresence({
state: `»${slogan}«`,
details,
largeImageKey: logo,
largeImageText: data && data.description,
//smallImageKey: ,
//smallImageText: 'string',
//partyId: 'ae488379-351d-4a4f-ad32-2b9b01c91657',
//partySize: 1,
//partyMax: 999,
//matchSecret: 'string',
//joinSecret: 'string',
//spectateSecret: 'string',
//startTimestamp
});
}
DiscordRPC.on('connected', () => {
setActivity();
// activity can only be set every 15 seconds
setInterval(() => {
setActivity();
}, 15e3);
});
DiscordRPC.on("error", console.log);
DiscordRPC.on('join', (secret:string) => {
console.log('we should join with', secret);
});
DiscordRPC.on('spectate', (secret:string) => {
console.log('we should spectate with', secret);
});
// DiscordRPC.on('joinRequest', (user) => {
// if (user.discriminator === '1337') {
// DiscordRPC.reply(user, 'YES');
// } else {
// DiscordRPC.reply(user, 'IGNORE');
// }
// });
export function quit(){
DiscordRPC.disconnect();
console.log("Shutting down Discord RPC integration");
}
process.on('unhandledRejection', console.error);
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