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import { ManaPlusApp } from './ManaApp/manaApp.interface';
import { ManaPlusAppWindows } from './ManaApp/windows';
import * as os from 'os';
import * as path from 'path';
import * as fs from 'fs-extra';
import { app, ipcMain, shell } from 'electron';
import { Status, EventEmitter } from '../status';
let ManaPlusInstance:ManaPlusApp;
let CurrentServer:{serverID:string,address:string}=null;
export namespace ManaPlus{
export const ERRORS = {
NOT_INITILIZED_YET_ERROR:new Error("The ManaPlus updater wasn't initilized")
}
export function init(){
if(os.platform() == "win32"){
ManaPlusInstance = new ManaPlusAppWindows();
console.log("GameDir:"+ManaPlusInstance.getGameDir());
}
}
export async function update(){
if(!wasInitilized())throw ERRORS.NOT_INITILIZED_YET_ERROR;
return await ManaPlusInstance.update();
}
export async function start(args: any){
CurrentServer={
serverID:args.serverID,
address:args.address
};
let params:string[];
try {
params = await makeParams(args.address,args.port,args.engine,args.username,args.password);
} catch (e){
console.log(e);
Status.showError("Launch Preperation Failed", e.message, "Launch preparation failed")
return;
}
let willUpdate:boolean=false;
// check if it is installed
willUpdate = !ManaPlusInstance.isInstalled();
//Check if update is availible and ask if the user wants to update
//TODO
// Install/Update the gameclient if needed
if(willUpdate){
await update();
}
//IDEA have client data updated here to, if needed
// Run it
Status.setGameRunning(true);
EventEmitter.emit('closeWindow');
EventEmitter.emit('openTray');
await runManaProgram(params,ManaPlusInstance.startCommand);
// On Close
Status.setGameRunning(false);
Status.setPlaying(false);
Status.removeActivity();
EventEmitter.emit('reopenWindow');
EventEmitter.emit('closeTray');
CurrentServer=null;
}
}
ipcMain.on('getScreenshots', (event:any, arg:string)=> {
const screenshotsDir = path.normalize(app.getPath('userData')+`/screenshots/${arg}/`);
fs.readdir(screenshotsDir, (err, dir) => {
let screenshots:string[]=[];
for (var i = 0, path; path = dir[i]; i++) {
screenshots.push(path);
}
event.sender.send('getScreenshots', {dir:screenshotsDir, screenshots:screenshots.reverse().slice(0, 24)});
});
});
EventEmitter.on('Mana:openScreenshotDir', ()=>{
shell.openItem(path.normalize(app.getPath('userData')+`/screenshots/${CurrentServer.address}/`));
});
function wasInitilized(){
return typeof(ManaPlusInstance) !== "undefined" && typeof(ManaPlusInstance) !== "undefined";
}
async function makeParams(server: any,port: any,engine: any,username?: any,password?: any):Promise<string[]>{
let parameters:string[] = [];
if(server && engine && port){
parameters.push(...[
"-s", server,
"-y", engine,
"-p", port
]);
if(username && password){
parameters.push(...[
"-U", username,
"-P", password
]);
}
}
// Setup Paths and stuff
const configDir = path.normalize(app.getPath('userData')+"/mana_config");
const localDataDir = path.normalize(app.getPath('userData')+"/mana_local_data");
const screenshotsDir = path.normalize(app.getPath('userData')+`/screenshots/${server}`);
await fs.ensureDir(configDir);
await fs.ensureDir(localDataDir);
await fs.ensureDir(screenshotsDir);
parameters.push(...[
"-C", configDir,
"-L", localDataDir,
"--screenshot-dir", screenshotsDir
]);
console.log(parameters);
return parameters;
}
let manaplusInstance: any=null;
function runManaProgram(parameters: string[],gameExe:string): Promise<any> {
return new Promise((resolve, reject)=>{
Status.setActivity(`Starting ManaPlus`);
console.log(gameExe, parameters);
const child = require('child_process').execFile(gameExe, parameters, function(err:Error, data:any) {
console.log(err);
console.log(data.toString());
Status.setActivity(`ManaPlus is running`);
});
child.on('close', ()=>{
manaplusInstance = null;
resolve();
});
child.on('error', ()=>{
manaplusInstance = null;
resolve();
//// TODO: Handle Error
});
manaplusInstance = child;
});
}
EventEmitter.on("Mana:killMana",()=>{
if(manaplusInstance && manaplusInstance !== null)
manaplusInstance.kill('SIGINT');
});
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