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-rw-r--r--src/renderer/gameserver/server.ts14
1 files changed, 10 insertions, 4 deletions
diff --git a/src/renderer/gameserver/server.ts b/src/renderer/gameserver/server.ts
index 30b40e1..19450b7 100644
--- a/src/renderer/gameserver/server.ts
+++ b/src/renderer/gameserver/server.ts
@@ -169,22 +169,28 @@ export default class GameServer {
private getPreferencesPage():HTMLElement{
const content = document.createElement('div');
- content.classList.add("PreferencesPage");
+ content.classList.add("preferencesServerPage");
const title = document.createElement('h2');
title.innerText = `Preferences for ${this.name}`;
content.appendChild(title);
const loginSection = document.createElement('div');
- loginSection.classList.add("LoginSection");
+ loginSection.classList.add("loginSection");
content.appendChild(loginSection);
+ const loginUsernameLabel = document.createElement('label');
+ loginUsernameLabel.innerText = "Username";
const loginUsername = document.createElement('input') as HTMLInputElement;
loginUsername.value = localStorage.getItem("2_username_"+this.profile.address);
+ loginUsernameLabel.appendChild(loginUsername);
+ const loginPinLabel = document.createElement('label');
+ loginPinLabel.innerText = "Password";
const loginPin = document.createElement('input') as HTMLInputElement;
loginPin.type = "password";
loginPin.value = localStorage.getItem("2_pin_"+this.profile.address);
+ loginPinLabel.appendChild(loginPin);
const saveBtn = document.createElement('button') as HTMLButtonElement;
saveBtn.innerText = "save";
@@ -196,8 +202,8 @@ export default class GameServer {
});
- loginSection.appendChild(loginUsername);
- loginSection.appendChild(loginPin);
+ loginSection.appendChild(loginUsernameLabel);
+ loginSection.appendChild(loginPinLabel);
loginSection.appendChild(saveBtn);
return content;