1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2019 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/tmwa/skillhandler.h"
#include "net/tmwa/messageout.h"
#include "net/tmwa/protocolout.h"
#include "debug.h"
namespace TmwAthena
{
SkillHandler::SkillHandler() :
Ea::SkillHandler()
{
skillHandler = this;
}
SkillHandler::~SkillHandler()
{
skillHandler = nullptr;
}
void SkillHandler::useBeing(const int id, const int level,
const BeingId beingId) const
{
createOutPacket(CMSG_SKILL_USE_BEING);
outMsg.writeInt16(CAST_S16(id), "skill id");
outMsg.writeInt16(CAST_S16(level), "level");
outMsg.writeBeingId(beingId, "target id");
}
void SkillHandler::useBeingStart(const int id A_UNUSED,
const int level A_UNUSED,
const BeingId beingId A_UNUSED) const
{
}
void SkillHandler::useStop(const int id A_UNUSED) const
{
}
void SkillHandler::usePos(const int id, const int level,
const int x, const int y) const
{
createOutPacket(CMSG_SKILL_USE_POSITION);
outMsg.writeInt16(CAST_S16(level), "skill level");
outMsg.writeInt16(CAST_S16(id), "skill id");
outMsg.writeInt16(CAST_S16(x), "x");
outMsg.writeInt16(CAST_S16(y), "y");
}
void SkillHandler::usePos(const int id, const int level,
const int x, const int y,
const std::string &text) const
{
createOutPacket(CMSG_SKILL_USE_POSITION_MORE);
outMsg.writeInt16(CAST_S16(level), "skill level");
outMsg.writeInt16(CAST_S16(id), "skill id");
outMsg.writeInt16(CAST_S16(x), "x");
outMsg.writeInt16(CAST_S16(y), "y");
outMsg.writeString(text, 80, "text");
}
void SkillHandler::useMap(const int id, const std::string &map) const
{
createOutPacket(CMSG_SKILL_USE_MAP);
outMsg.writeInt16(CAST_S16(id), "skill id");
outMsg.writeString(map, 16, "map name");
}
void SkillHandler::getAlchemistRanks() const
{
}
void SkillHandler::getBlacksmithRanks() const
{
}
void SkillHandler::getPkRanks() const
{
}
void SkillHandler::getTaekwonRanks() const
{
}
void SkillHandler::feelSaveOk(const int which A_UNUSED) const
{
}
void SkillHandler::lessEffects(const bool isLess A_UNUSED) const
{
}
} // namespace TmwAthena
|