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/*
* The ManaPlus Client
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/tmwa/battlegroundhandler.h"
#include "debug.h"
extern Net::BattleGroundHandler *battleGroundHandler;
namespace TmwAthena
{
BattleGroundHandler::BattleGroundHandler() :
MessageHandler()
{
static const uint16_t _messages[] =
{
0
};
handledMessages = _messages;
battleGroundHandler = this;
}
void BattleGroundHandler::handleMessage(Net::MessageIn &msg A_UNUSED)
{
}
void BattleGroundHandler::registerBg(const BattleGroundType::Type &type
A_UNUSED,
const std::string &name A_UNUSED) const
{
}
void BattleGroundHandler::rekoveRequest(const std::string &name A_UNUSED) const
{
}
void BattleGroundHandler::beginAck(const bool result A_UNUSED,
const std::string &bgName A_UNUSED,
const std::string &gameName A_UNUSED) const
{
}
void BattleGroundHandler::checkState(const std::string &name A_UNUSED) const
{
}
} // namespace TmwAthena
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