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/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_GAMEHANDLER_H
#define NET_GAMEHANDLER_H
#include "net/logindata.h"
namespace Net
{
class GameHandler notfinal
{
public:
GameHandler()
{ }
A_DELETE_COPY(GameHandler)
virtual ~GameHandler()
{}
virtual void connect() const = 0;
virtual bool isConnected() const = 0;
virtual void disconnect() const = 0;
virtual void who() const = 0;
virtual void quit() const = 0;
virtual void ping(const int tick) const = 0;
virtual void ping2() const = 0;
virtual bool removeDeadBeings() const = 0;
virtual void disconnect2() const = 0;
virtual bool mustPing() const A_WARN_UNUSED = 0;
virtual void mapLoadedEvent() const = 0;
virtual void initEngines() const = 0;
virtual void clear() const = 0;
virtual void reqRemainTime() const = 0;
};
} // namespace Net
extern Net::GameHandler *gameHandler;
#endif // NET_GAMEHANDLER_H
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