1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
|
/*
* The ManaPlus Client
* Copyright (C) 2013-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/pethandler.h"
#include "actormanager.h"
#include "inventory.h"
#include "notifymanager.h"
#include "being/localplayer.h"
#include "being/petinfo.h"
#include "being/playerinfo.h"
#include "gui/chatconsts.h"
#include "gui/windows/eggselectiondialog.h"
#include "gui/widgets/tabs/chattab.h"
#include "net/chathandler.h"
#include "net/net.h"
#include "net/ea/eaprotocol.h"
#include "net/eathena/menu.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
#include "resources/notifytypes.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "debug.h"
extern Net::PetHandler *petHandler;
namespace EAthena
{
PetHandler::PetHandler() :
MessageHandler(),
mRandCounter(1000)
{
static const uint16_t _messages[] =
{
SMSG_PET_MESSAGE,
SMSG_PET_ROULETTE,
SMSG_PET_EGGS_LIST,
SMSG_PET_DATA,
SMSG_PET_STATUS,
SMSG_PET_FOOD,
0
};
handledMessages = _messages;
petHandler = this;
}
void PetHandler::handleMessage(Net::MessageIn &msg)
{
BLOCK_START("PetHandler::handleMessage")
switch (msg.getId())
{
case SMSG_PET_MESSAGE:
processPetMessage(msg);
break;
case SMSG_PET_ROULETTE:
processPetRoulette(msg);
break;
case SMSG_PET_EGGS_LIST:
processEggsList(msg);
break;
case SMSG_PET_DATA:
processPetData(msg);
break;
case SMSG_PET_STATUS:
processPetStatus(msg);
break;
case SMSG_PET_FOOD:
processPetFood(msg);
break;
default:
break;
}
BLOCK_END("PetHandler::handleMessage")
}
void PetHandler::move(const Being *const being A_UNUSED,
const int petId A_UNUSED,
const int x1 A_UNUSED, const int y1 A_UNUSED,
const int x2 A_UNUSED, const int y2 A_UNUSED) const
{
}
void PetHandler::spawn(const Being *const being A_UNUSED,
const int petId A_UNUSED,
const int x A_UNUSED, const int y A_UNUSED) const
{
}
void PetHandler::emote(const uint8_t emoteId, const int petId A_UNUSED)
{
mRandCounter ++;
if (mRandCounter > 10000)
mRandCounter = 1000;
chatHandler->talk(strprintf("\302\202\302e%dz%d",
static_cast<int>(emoteId), mRandCounter), GENERAL_CHANNEL);
}
void PetHandler::catchPet(const Being *const being) const
{
if (!being)
return;
createOutPacket(CMSG_PET_CATCH);
outMsg.writeInt32(being->getId(), "monster id");
}
void PetHandler::requestPetState(const int data) const
{
createOutPacket(CMSG_PET_REQUEST_STATE);
outMsg.writeInt32(data, "param");
}
void PetHandler::setName(const std::string &name) const
{
createOutPacket(CMSG_PET_SET_NAME);
outMsg.writeString(name, 24, "name");
}
void PetHandler::processPetMessage(Net::MessageIn &msg)
{
const int id = msg.readInt32("pet id");
const int data = msg.readInt32("param");
Being *const dstBeing = actorManager->findBeing(id);
if (!dstBeing)
return;
const int hungry = data - (dstBeing->getSubType() - 100) * 100 - 50;
if (hungry >= 0 && hungry <= 4)
{
if (localChatTab && localPlayer)
{
std::string nick = strprintf(_("%s's pet"),
localPlayer->getName().c_str());
localChatTab->chatLog(nick, strprintf("hungry level %d", hungry));
}
PetInfo *const info = PlayerInfo::getPet();
if (!info || info->id != id)
return;
info->hungry = hungry;
}
}
void PetHandler::processPetRoulette(Net::MessageIn &msg)
{
const uint8_t data = msg.readUInt8("data");
switch (data)
{
case 0:
NotifyManager::notify(NotifyTypes::PET_CATCH_FAILED);
break;
case 1:
NotifyManager::notify(NotifyTypes::PET_CATCH_SUCCESS);
break;
default:
NotifyManager::notify(NotifyTypes::PET_CATCH_UNKNOWN, data);
break;
}
}
void PetHandler::processEggsList(Net::MessageIn &msg)
{
const int count = (msg.readInt16("len") - 4) / 2;
menu = MenuType::Eggs;
SellDialog *const dialog = new EggSelectionDialog;
dialog->postInit();
Inventory *const inv = PlayerInfo::getInventory();
for (int f = 0; f < count; f ++)
{
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
const Item *const item = inv->getItem(index);
if (item)
dialog->addItem(item, 0);
}
}
void PetHandler::processPetData(Net::MessageIn &msg)
{
const int cmd = msg.readUInt8("type");
const int id = msg.readInt32("pet id");
Being *const dstBeing = actorManager->findBeing(id);
const int data = msg.readInt32("data");
if (!cmd) // pre init
{
PetInfo *const info = new PetInfo;
info->id = id;
PlayerInfo::setPet(info);
PlayerInfo::setPetBeing(dstBeing);
return;
}
PetInfo *const info = PlayerInfo::getPet();
if (!info)
return;
switch (cmd)
{
case 1: // intimacy
info->intimacy = data;
break;
case 2: // hunger
info->hungry = data;
break;
case 3: // accesory
info->equip = data;
break;
case 4: // performance
info->performance = data;
break;
case 5: // hair style
info->hairStyle = data;
break;
default:
break;
}
}
void PetHandler::processPetStatus(Net::MessageIn &msg)
{
const std::string name = msg.readString(24, "pet name");
msg.readUInt8("rename flag");
const int level = msg.readInt16("level");
const int hungry = msg.readInt16("hungry");
const int intimacy = msg.readInt16("intimacy");
const int equip = msg.readInt16("equip");
const int race = msg.readInt16("class");
// Being *const being = PlayerInfo::getPetBeing();
// if (being)
// being->setLevel(level);
PetInfo *const info = PlayerInfo::getPet();
if (!info)
return;
info->level = level;
info->hungry = hungry;
info->intimacy = intimacy;
info->equip = equip;
info->race = race;
}
void PetHandler::processPetFood(Net::MessageIn &msg)
{
// +++ need show notification message about success or fail
msg.readUInt8("result");
msg.readInt16("food id");
}
} // namespace EAthena
|