1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
|
/*
* The ManaPlus Client
* Copyright (C) 2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INPUTMANAGER_H
#define INPUTMANAGER_H
#include "gui/sdlinput.h"
#include <string>
#include <map>
struct KeyFunction;
enum KeyCondition
{
COND_DEFAULT = 1, // default condition
COND_ENABLED = 2, // keyboard must be enabled
COND_NOINPUT = 4, // input items must be unfocused
COND_NOAWAY = 8, // player not in away mode
COND_NOSETUP = 16, // setup window is hidde
COND_VALIDSPEED = 32, // valid speed
COND_NOMODAL = 64, // modal windows inactive
COND_NONPCINPUT = 128, // npc input field inactive
COND_EMODS = 256, // game modifiers enabled
COND_NOTARGET = 512, // no target/untarget keys pressed
COND_SHORTCUT = 2 + 4 + 16 + 512, // flags for shortcut keys
COND_GAME = 2 + 4 + 8 + 16 + 64, // main game key
COND_GAME2 = 2 + 8 + 16 + 64
};
class InputManager
{
public:
InputManager();
bool handleEvent(const SDL_Event &event);
bool handleKeyEvent(const SDL_Event &event);
int getInputConditionMask();
bool checkKey(KeyFunction *key, int mask);
};
extern InputManager inputManager;
#endif
|