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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WINDOWS_CHARSELECTDIALOG_H
#define GUI_WINDOWS_CHARSELECTDIALOG_H
#include "enums/simpletypes/beingid.h"
#include "gui/widgets/window.h"
#include "net/characters.h"
#include "listeners/actionlistener.h"
#include "listeners/keylistener.h"
class Button;
class CharacterDisplay;
class CharacterViewBase;
class LoginData;
class TextDialog;
namespace Net
{
class CharServerHandler;
}
/**
* Character selection dialog.
*
* \ingroup Interface
*/
class CharSelectDialog final : public Window,
public ActionListener,
public KeyListener
{
public:
friend class CharDeleteConfirm;
friend class Net::CharServerHandler;
/**
* Constructor.
*/
explicit CharSelectDialog(LoginData &data);
A_DELETE_COPY(CharSelectDialog)
~CharSelectDialog();
void action(const ActionEvent &event) override final;
void keyPressed(KeyEvent &event) override final;
enum SelectAction
{
Focus = 0,
Choose
};
/**
* Attempt to select the character with the given name. Returns whether
* a character with the given name was found.
*
* \param action determines what to do when a character with the given
* name was found (just focus or also try to choose this
* character).
*/
bool selectByName(const std::string &name,
const SelectAction action = Focus);
void askPasswordForDeletion(const int index);
void close() override final;
void widgetResized(const Event &event) override final;
void updateState();
void postInit() override final;
void setName(const BeingId id, const std::string &newName);
private:
void attemptCharacterDelete(const int index,
const std::string &email);
void attemptCharacterSelect(const int index);
void setCharacters(const Net::Characters &characters);
void setCharacter(Net::Character *const character);
void use(const int selected);
void lock();
void unlock();
void setLocked(const bool locked);
LoginData *mLoginData A_NONNULLPOINTER;
Button *mSwitchLoginButton A_NONNULLPOINTER;
Button *mChangePasswordButton A_NONNULLPOINTER;
Button *mPlayButton A_NONNULLPOINTER;
Button *mInfoButton A_NONNULLPOINTER;
Button *mDeleteButton A_NONNULLPOINTER;
Button *mRenameButton;
CharacterViewBase *mCharacterView;
std::vector<CharacterDisplay*> mCharacterEntries;
Net::CharServerHandler *mCharServerHandler;
TextDialog *mDeleteDialog;
int mDeleteIndex;
bool mLocked;
bool mSmallScreen;
};
#endif // GUI_WINDOWS_CHARSELECTDIALOG_H
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