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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/windows/buyingstoreselldialog.h"
#include "actormanager.h"
#include "being/playerinfo.h"
#include "gui/models/shopitems.h"
#include "gui/widgets/shoplistbox.h"
#include "net/buyingstorehandler.h"
#include "resources/inventory/inventory.h"
#include "resources/item/shopitem.h"
#include "debug.h"
BuyingStoreSellDialog::BuyingStoreSellDialog(const BeingId accountId,
const int storeId) :
SellDialog(IsSell_true, Advanced_false),
mAccountId(accountId),
mStoreId(storeId)
{
}
void BuyingStoreSellDialog::sellAction(const ActionEvent &event A_UNUSED)
{
if (mAmountItems <= 0 || mAmountItems > mMaxItems)
return;
const int selectedItem = mShopItemList->getSelected();
const ShopItem *const item1 = mShopItems->at(selectedItem);
if ((item1 == nullptr) || PlayerInfo::isItemProtected(item1->getId()))
return;
const Being *const being = actorManager->findBeing(mAccountId);
if (being == nullptr)
return;
const Item *const item2 = PlayerInfo::getInventory()->findItem(
item1->getId(),
item1->getColor());
if (item2 == nullptr)
return;
mPlayerMoney += mAmountItems * item1->getPrice();
mMaxItems -= mAmountItems;
buyingStoreHandler->sell(being, mStoreId, item2, mAmountItems);
}
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