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/*
* Extended support for activating emotes
* Copyright (C) 2009 Aethyra Development Team
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EMOTESHORTCUT_H
#define EMOTESHORTCUT_H
#define SHORTCUT_EMOTES 42
/**
* The class which keeps track of the emote shortcuts.
*/
class EmoteShortcut
{
public:
/**
* Constructor.
*/
EmoteShortcut();
/**
* Destructor.
*/
~EmoteShortcut();
/**
* Load the configuration information.
*/
void load();
/**
* Returns the shortcut Emote ID specified by the index.
*
* @param index Index of the shortcut Emote.
*/
unsigned char getEmote(int index) const
{ return mEmotes[index]; }
/**
* Returns the amount of shortcut Emotes.
*/
unsigned int getEmoteCount() const
{ return SHORTCUT_EMOTES; }
/**
* Returns the emote ID that is currently selected.
*/
unsigned char getEmoteSelected() const
{ return mEmoteSelected; }
/**
* Adds the selected emote ID to the emotes specified by the index.
*
* @param index Index of the emotes.
*/
void setEmote(int index)
{ mEmotes[index] = mEmoteSelected; }
/**
* Adds a emoticon to the emotes store specified by the index.
*
* @param index Index of the emote.
* @param emoteId ID of the emote.
*/
void setEmotes(int index, unsigned char emoteId)
{ mEmotes[index] = emoteId; }
/**
* Set the Emote that is selected.
*
* @param emoteId The ID of the emote that is to be assigned.
*/
void setEmoteSelected(unsigned char emoteId)
{ mEmoteSelected = emoteId; }
/**
* A flag to check if the Emote is selected.
*/
bool isEmoteSelected() const
{ return mEmoteSelected; }
/**
* Remove a Emote from the shortcut.
*/
void removeEmote(int index)
{ if (index >= 0 && index < SHORTCUT_EMOTES) mEmotes[index] = 0; }
/**
* Try to use the Emote specified by the index.
*
* @param index Index of the emote shortcut.
*/
void useEmote(int index);
private:
/**
* Save the configuration information.
*/
void save();
unsigned char mEmotes[SHORTCUT_EMOTES]; /**< The emote stored. */
unsigned char mEmoteSelected; /**< The emote held
by cursor. */
};
extern EmoteShortcut *emoteShortcut;
#endif
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