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/*
* The ManaPlus Client
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "beingequipbackend.h"
#include "being/being.h"
#include "net/inventoryhandler.h"
#include "resources/item/item.h"
#include "utils/delete2.h"
#include "debug.h"
BeingEquipBackend::BeingEquipBackend(Being *const being) :
Equipment::Backend(),
mEquipment()
{
memset(mEquipment, 0, sizeof(mEquipment));
if (being != nullptr)
{
const size_t sz = being->mSprites.size();
for (size_t f = 0; f < sz; f ++)
{
const int idx = inventoryHandler->
convertFromServerSlot(CAST_S32(f));
const BeingSlot &slot = being->mSlots[f];
const int id = slot.spriteId;
if (id > 0 && idx >= 0 && idx < EQUIPMENT_SIZE)
{
Item *const item = new Item(id,
ItemType::Unknown,
1,
0,
slot.colorId,
Identified_true,
Damaged_false,
Favorite_false,
Equipm_true,
Equipped_true);
const CardsList &cards = slot.cardsId;
if (!cards.isEmpty())
item->setCards(&cards.cards[0], maxCards);
mEquipment[idx] = item;
}
}
}
}
BeingEquipBackend::~BeingEquipBackend()
{
for (int i = 0; i < EQUIPMENT_SIZE; i++)
delete2(mEquipment[i])
}
void BeingEquipBackend::clear()
{
for (int i = 0; i < EQUIPMENT_SIZE; i++)
delete2(mEquipment[i])
}
void BeingEquipBackend::setEquipment(const int index,
const Item *const item)
{
mEquipment[index] = item;
}
const Item *BeingEquipBackend::getEquipment(const int index) const
{
if (index < 0 || index >= EQUIPMENT_SIZE)
return nullptr;
return mEquipment[index];
}
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