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2011-07-23Fix some code style and compilation warnings.Andrei Karas1-2/+2
2011-07-21Fix possible crash. Move unsafe initialisations from static members.Andrei Karas2-3/+2
2011-07-20Small optimisations.Andrei Karas1-14/+16
2011-07-20Remove old comments from image.cppAndrei Karas1-4/+3
2011-07-20Improve setAlpha speed in software mode.Andrei Karas1-12/+9
2011-07-20Improve perfomance in creation SDL font surfaces.Andrei Karas2-0/+79
2011-07-17Improve map reduce speed.Andrei Karas2-7/+16
2011-07-13Fix compilation without opengl.Andrei Karas1-6/+6
2011-07-08Add small optimisations and fixes.Andrei Karas1-0/+1
2011-07-07Remove undescore from variables and defines.Andrei Karas2-4/+4
2011-07-07Add map reduce feature for software drawing.Andrei Karas3-1/+27
Now invisible tiles will be removed if this mode enabled.
2011-07-05Fix memory leak in shop window, add missing initialisation to BeingCacheEntry.Andrei Karas1-1/+2
Small code style fix.
2011-07-04Replace some lists to vectors.Andrei Karas2-4/+4
2011-07-02Replace some getters to direct members access in graphics class.Andrei Karas1-6/+6
2011-07-02Replace some getters to direct member access in Image class.Andrei Karas4-11/+14
2011-07-01Replace some lists to vectors.Andrei Karas2-4/+6
2011-06-30Add some fixes for making manaplus on OpenBSD.Andrei Karas1-0/+5
Based on patches by Jona (jaj)
2011-06-30Use resource manager for rescaled SDL images in ambient layer.Andrei Karas1-13/+5
2011-06-30Fix memory leak in desktop.cppAndrei Karas3-0/+36
2011-06-14Add missing checks.Andrei Karas1-1/+2
2011-06-14Add ability to add comments to any players.Andrei Karas2-1/+67
2011-06-10Improve image loading speed in Software mode.Andrei Karas1-13/+16
2011-06-08Zero variables after calling decRef().Andrei Karas3-0/+9
2011-06-04Cleanup part list and beinginfo.Andrei Karas4-6/+16
2011-06-03Fix memory leak in mapreader class.Andrei Karas1-4/+6
2011-06-02Fix some memory leaks and missing initialisations.Andrei Karas2-2/+2
2011-05-31Fix include path for SDL_mixer.hAndrei Karas2-8/+0
2011-05-31Revert "Switch includes to use embedded guichan."Andrei Karas2-4/+4
This reverts commit 338c3b1cae626830c9b9d231aeb9f9e8034b37d1.
2011-05-30Switch includes to use embedded guichan.Andrei Karas2-4/+4
2011-05-30Fix memory leaks in being, socialwindow classes.Andrei Karas1-1/+1
2011-05-27Call cleanOrphans after disconnecting from server.Andrei Karas2-3/+4
2011-05-27Possible fix another leak in resuorcemanager.Andrei Karas1-0/+1
2011-05-27Fix memory leak in resourcemanager.Andrei Karas2-4/+7
2011-05-26Fix some imageset memory leaks.Andrei Karas1-1/+9
2011-05-24Fix memory leaks in beinginfo and colordb classes.Andrei Karas2-0/+2
2011-05-24Add simple memory leak detector.Andrei Karas24-2/+50
Can be enabled by configure option -enable-memdebug=yes. Known issue: not all memory allocations hooked with it.
2011-05-21Add monster walktype attribute to detect on what collisions monster can move.Andrei Karas3-7/+24
2011-05-19Enable server type selection again. Add evol server type. Now working same ↵Andrei Karas1-2/+2
as tmweathena.
2011-05-17Debug option to dump loaded images names.Andrei Karas3-13/+30
2011-05-13Add more MANASERV_SUPPORT defines to disable server type checks, if manaserv ↵Andrei Karas1-0/+4
disabled. Fix some compilation warnings.
2011-05-10Dont prevent animation from players and monsters in special collisions.Andrei Karas2-4/+2
2011-05-09Impliment air and water block types.Andrei Karas3-5/+33
2011-05-08Add opengl texture counter for debugging.Andrei Karas1-0/+8
2011-05-07Fix missing initialisations.Andrei Karas1-3/+5
2011-05-05Fix align in itemdb.cpp.Andrei Karas1-2/+2
2011-05-01Added customizable on-hit effects for characters.Yohann Ferreira2-4/+30
This patch adds support for the following two parameters in weapon items: hit-effect-id: Effect triggered on the victim on normal hit. critical-hit-effect-id: Triggered on the victim on critical hit. (Specified in effects.xml) The patch also permits the use of custom defaults set in paths.xml by setting the following keys: (Paths are relative to the 'particles' key value, here.) hitEffectId: defaulted to effect id 26. criticalHitEffectId: defaulted to effect id 28. Resolves: Mana-mantis #337. Reviewed-by: bcs86 Conflicts: src/being.cpp src/resources/itemdb.cpp src/resources/iteminfo.h ManaPlus: adding missing checks.
2011-04-29Fix code style.Andrei Karas1-1/+1
2011-04-23Move special map flag from object layer to map properties.Andrei Karas1-4/+1
2011-04-23Reorder map sprites to draw correctly player with more than one tile width.Andrei Karas1-0/+4
2011-04-22Fix code style.Andrei Karas2-3/+3