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For enable this mode for layer need add property: TileCondition
and set value to one of BlockMask bits.
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This allow change collision types from server.
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This can reduce memory usage by near 1 MB.
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Now it contains only image pointer.
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Also fix issue with some map draw modes.
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This reverts commit 30da377919524a96a385cbe16f8ab74d5a4a7fab.
This commit improve performance only a bit but heavy use all cores.
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