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path: root/src/resources/beinginfo.h
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2014-05-19fix code style.Andrei Karas1-3/+5
2014-05-19Move spritedisplay into separate file.Andrei Karas1-0/+1
2014-05-19Move itemsoundevent into separate file.Andrei Karas1-2/+3
2014-05-18Move attack into separate file.Andrei Karas1-28/+1
2014-05-13fix code style.Andrei Karas1-2/+6
2014-05-13Move targetcursorsize into separate file.Andrei Karas1-3/+3
2014-05-11Move blocktype into separate file.Andrei Karas1-3/+3
2014-05-01Add missing const.Andrei Karas1-3/+7
2014-01-20add attack action for pets.Andrei Karas1-0/+21
New pets db attributes: attackOffsetX attackOffsetY attaclDirectionType
2014-01-01update copyright year in all sources.Andrei Karas1-1/+1
2013-12-31add pet direction type if owner dead.Andrei Karas1-0/+7
New pet db attribute: deadDirectionType
2013-12-31add pet offset if owner is dead.Andrei Karas1-0/+14
New pet db attributes: deadOffsetX, deadOffsetY
2013-12-31add pet offset if owner is moving.Andrei Karas1-0/+14
New pet db attributes: moveOffsetX, moveOffsetY
2013-12-25add support for pet sit direction logic.Andrei Karas1-0/+7
New pet db attribute: sitDirectionType It can be set same values like in directionType.
2013-12-25add direction logic to pets.Andrei Karas1-0/+7
New pet db attribute: directionType Possible values: 0 - not change direction. 1 - use same direction as owner. 2 - always look to owner. 3 - always look outside from owner.
2013-12-25add pet think time.Andrei Karas1-0/+7
New pet db attribute: thinkTime time in milliseconds. also remove extra pet logic calls.
2013-12-25add support for pet offsets if owner is sitting.Andrei Karas1-0/+14
2013-12-24add missing const int beinginfo.Andrei Karas1-7/+7
2013-12-24add support for warp pets if distance very long.Andrei Karas1-0/+7
New pet db option: warpDistance
2013-12-24add speed parameter for pets.Andrei Karas1-0/+7
New pet db option: walkSpeed
2013-12-24dehardcode pet logic parameters.Andrei Karas1-0/+14
New pet db parameters: startFollowDistance - distance from pet start follow owner. followDistance - distance on what pet preffer follow owner.
2013-10-04Add new item sound events constants.Andrei Karas1-17/+3
2013-09-30move db files into db directory.Andrei Karas1-1/+2
2013-09-20improve a bit code speed.Andrei Karas1-1/+1
2013-09-16remove unused includes from resources.Andrei Karas1-1/+0
2013-08-31move being related files into being dir.Andrei Karas1-1/+1
2013-07-23add support for attacksky and attackwater actions.Andrei Karas1-2/+8
2013-07-21Add settings for monster hp bar offset.Andrei Karas1-0/+14
New attributes: hpBarOffsetX, hpBarOffsetY Example: <monster id="0" name="Piou" targetCursor="small" walkType="fly" hpBarOffsetX="30">
2013-07-18add name offsets for npc and monster names.Andrei Karas1-0/+14
New attributes: nameOffsetX, nameOffsetY Example for monsters.xml: <monster id="0" name="Piou" targetCursor="small" walkType="fly" nameOffsetX="10"> Example for npcs.xml: <npc id="304" nameOffsetX="-10" nameOffsetY="-5">
2013-06-15Add support for monster look.Andrei Karas1-0/+6
2013-05-28fix guard header part3.Andrei Karas1-3/+3
2013-05-17improve npcdialog class.Andrei Karas1-2/+16
allow set avatar size in avatars.xml.
2013-04-18add delay to action sounds.Andrei Karas1-4/+6
delay now unused.
2013-04-14another fixes from cpplint.Andrei Karas1-1/+1
2013-01-31Add default avatars support for npcs.Andrei Karas1-0/+7
2013-01-16update copyrights year.Andrei Karas1-1/+1
2012-10-30Add unused warnings to other files.Andrei Karas1-15/+16
2012-10-27Fix code style.Andrei Karas1-1/+1
2012-10-25Add support for different hover/pickup cursors for monsters, npc, items, etc.Andrei Karas1-0/+12
In monsters.xml new monster attribute: hoverCursor - default value "attack". In npcs.xml new npc attribute: hoverCursor - default value "talk". In items.xml new item attribute: pickupCursor - default value "pickup". Warps using "up" cursor for now.
2012-10-15Fix compilation warnings without C++11 support.Andrei Karas1-2/+2
2012-10-10Delete copy constructor from other classes.Andrei Karas1-0/+4
2012-10-06Add particle effect miss-effect-id to items and monsters.Andrei Karas1-3/+5
2012-10-06Fix default particle effects in attacks.Andrei Karas1-0/+2
Was broken in previous commits. Also add default value for "effectId" in paths.xml (by default -1)
2012-10-05Second part adding mob particle effects for attacks.Andrei Karas1-0/+6
Base on commit from mana afa134640b2e2c7c0f28a54c8691545848795dd9 by Yohann Ferreira
2012-10-05first part for adding mobs particle effects.Andrei Karas1-11/+11
Based on mana commit b35aef2d924f03d85eb44a2465be5a745444eafd by Yohann Ferreira
2012-09-23Add missing final keywords to classes.Andrei Karas1-2/+2
2012-09-23fix code style.Andrei Karas1-2/+2
2012-09-23Add to monsters.xml and npcs.xml sort offset parameters.Andrei Karas1-0/+14
sortOffsetY - this value will be substracted from y position while sorting deadSortOffsetY - this value will be substracted from dead bein y position while sorting By default sortOffsetY = 0 and deadSortOffsetY = 31
2012-09-04add const to more classes,Andrei Karas1-2/+2
fix other small style issues.
2012-09-02Add const to more classes.Andrei Karas1-12/+13