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path: root/src/resources/ambientlayer.cpp
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2024-02-08added manaverse' copyright line to src/jak11-0/+1
2024-02-08[WIP] renamed the client to ManaVersejak11-1/+1
removed evol, since its not developed anymore... only leads to confusing players removed that anoying 'broken nick detected' message (regulare player don't care what crap the server sends) updated copyright -2020 for manaplus * Updated in 2024-02-08 with conflicts by Jesusalva
2019-01-01Update copyright year.Andrei Karas1-1/+1
2018-01-04Update copyrights year.Andrei Karas1-1/+1
2017-06-07Fix clang-tidy check readability-implicit-bool-cast.Andrei Karas1-5/+5
2017-01-03Update copyright year.Andrei Karas1-1/+1
2016-06-07Move image class into image directory.Andrei Karas1-1/+2
2016-05-27Move rescaled images load function from resourcemanager into separate file.Andrei Karas1-2/+2
2016-05-24Move resourcemanager into subdirectory.Andrei Karas1-1/+2
2016-05-06Fix code style.Andrei Karas1-2/+2
2016-04-29Add memory counting into AbmientLayer.Andrei Karas1-1/+10
2016-02-07Replace most static_cast<Type> to shorter versions from defines.Andrei Karas1-10/+10
2016-01-02Update copyrights year.Andrei Karas1-1/+1
2015-12-13Move spells and graphics related constants into separate files.Andrei Karas1-0/+2
2015-12-10Add support for mobileopengl2 backend (still copy from modern opengl).Andrei Karas1-2/+4
2015-08-22Use resource manager as global variable.Andrei Karas1-5/+6
2015-01-01Update copyrights year.Andrei Karas1-1/+1
2014-05-12Fix code styleAndrei Karas1-2/+0
2014-05-11Move map related files into resources/map.Andrei Karas1-1/+1
2014-04-30Fix code style in resources.Andrei Karas1-2/+2
2014-02-02Add new attributes for start position for ambient layers.Andrei Karas1-5/+10
New attributes: posX, posY
2014-01-01update copyright year in all sources.Andrei Karas1-1/+1
2013-12-28In renderers replace ImagePattern in methods into Pattern.Andrei Karas1-4/+4
2013-12-19add new parallax attributes.Andrei Karas1-4/+6
Old attribute: parallax New attributes: parallaxX, parallaxY Before parallax was used for x and y. If parallaxX or parallaxY missing can be used parallax.
2013-12-19improve a bit ambientlayer.Andrei Karas1-3/+4
2013-10-26allow load and use mask in ambient layers.Andrei Karas1-4/+10
default layer mask is 1.
2013-09-01add renderer enum.Andrei Karas1-2/+2
2013-08-31move render classes into render dir.Andrei Karas1-1/+1
2013-04-15improve ambientlayer class.Andrei Karas1-29/+29
2013-01-16update copyrights year.Andrei Karas1-1/+1
2012-09-04add const to more classes,Andrei Karas1-1/+2
fix other small style issues.
2012-09-02Add const to more classes.Andrei Karas1-7/+8
2012-06-10Split ImageHelper to ImageHelper, SDLImageHelper, OpenGLImageHelper.Andrei Karas1-2/+2
2012-06-09Move static methods from Image class to ImageHelper class.Andrei Karas1-2/+3
Remove SDL merge method. It was very slow and unused.
2012-01-05Update copyrights year.Andrei Karas1-1/+1
2011-11-08Fix more gcc 4.7 warnings.Andrei Karas1-1/+1
2011-09-09Fix first part of shadow variables/methods errors.Andrei Karas1-4/+4
2011-07-02Replace some getters to direct members access in graphics class.Andrei Karas1-6/+6
2011-07-02Replace some getters to direct member access in Image class.Andrei Karas1-6/+6
2011-06-30Use resource manager for rescaled SDL images in ambient layer.Andrei Karas1-13/+5
2011-06-08Zero variables after calling decRef().Andrei Karas1-0/+3
2011-05-24Add simple memory leak detector.Andrei Karas1-0/+2
Can be enabled by configure option -enable-memdebug=yes. Known issue: not all memory allocations hooked with it.
2011-02-19Update copyrights.Andrei Karas1-2/+3
2011-01-02Initial commit.Andrei Karas1-0/+126
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.