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ewewukek/ManaVerse
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c++17_deprecated_func
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jesusalva/itpopup
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Advanced game client for tmwAthena and Evol2 servers.
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path:
root
/
src
/
render
/
mobileopengl2graphics.cpp
Age
Commit message (
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Author
Files
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2015-12-26
Fix code style.
Andrei Karas
1
-7
/
+14
2015-12-25
Add restrict keyword to all renderers.
Andrei Karas
1
-20
/
+27
2015-12-25
Add restrict to all methods in graphics.
Andrei Karas
1
-1
/
+1
2015-12-25
Add restrict keyword in openglgraphicsdefadvanced.hpp
Andrei Karas
1
-5
/
+8
2015-12-25
Add restrict keyword in openglgraphicsdef1.hpp
Andrei Karas
1
-1
/
+1
2015-12-25
Add restrict keyword in openglgraphicsdef.hpp
Andrei Karas
1
-4
/
+4
2015-12-25
Add restrict keyword into graphicsdef.hpp
Andrei Karas
1
-56
/
+82
2015-12-20
Fix regal and nacl conflict in headers.
Andrei Karas
1
-1
/
+1
2015-12-20
Move OpenGL functions related files into opengl directory.
Andrei Karas
1
-2
/
+2
2015-12-18
Fix code style.
Andrei Karas
1
-1
/
+0
2015-12-16
Use screenshort helpers for creating screenshots
Andrei Karas
1
-57
/
+0
2015-12-15
Replace all left OpenGL calls in mobile and modern backends to defines.
Andrei Karas
1
-3
/
+3
2015-12-13
Fix code style.
Andrei Karas
1
-2
/
+3
2015-12-12
Fix compilation warning.
Andrei Karas
1
-2
/
+2
2015-12-11
Add pseudo function for some gl calls.
Andrei Karas
1
-25
/
+25
2015-12-11
Add nacl gl init and nacl defines and includes in most files.
Andrei Karas
1
-0
/
+3
2015-12-11
Fix warnings in mobileopengl2graphics.
Andrei Karas
1
-75
/
+93
2015-12-11
Remove commented code from mobileopengl2graphics.
Andrei Karas
1
-13
/
+0
2015-12-11
In mobileopengl2graphics update texture size uniform only if size changed.
Andrei Karas
1
-4
/
+11
2015-12-11
Impliment initial mobileopengl2graphics as OpenGL ES 2 backend.
Andrei Karas
1
-158
/
+154
2015-12-10
Dont use VAO in mobileopengl2graphics in nacl.
Andrei Karas
1
-0
/
+6
2015-12-10
Remove all element buffer references from mobile opengl 2 backend.
Andrei Karas
1
-28
/
+0
2015-12-10
Copy modernopengl into mobileopengl2 backend.
Andrei Karas
1
-0
/
+1372
In future it will be reworked into OpenGL ES 2.