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path: root/src/imagesprite.h
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2013-02-05Add checks and const to animatedsprites and related classes.Andrei Karas1-3/+4
2013-01-16update copyrights year.Andrei Karas1-1/+1
2012-10-30Add unused warnings to some files.Andrei Karas1-6/+6
2012-10-15Fix compilation warnings without C++11 support.Andrei Karas1-1/+1
2012-10-10Delete copy constructor in some classes.Andrei Karas1-0/+2
2012-09-22Add override keyword to most overriden methods.Andrei Karas1-10/+11
2012-09-22Add final keyword to most classes.Andrei Karas1-1/+1
2012-09-02Add const to more classes.Andrei Karas1-1/+1
2012-08-30Add const to more classes.Andrei Karas1-2/+2
2012-08-25Add const to other classes.Andrei Karas1-1/+1
2012-01-05Update copyrights year.Andrei Karas1-1/+1
2011-11-25Move A_UNUSED define to include file.Andrei Karas1-6/+0
2011-11-24Add ability to play different animation depend on monster hp.Andrei Karas1-0/+3
Disabled for legacy servers because monster hp unknown and compilated hp can be wrong (version <= 0). For usage need add to action tag attribute hp="xx" Example: <action name="stand" hp="50" imageset="base"> ... </action> Here 50 mean 50% of health or less. Default action tag mean hp=100
2011-07-07Remove undescore from variables and defines.Andrei Karas1-5/+5
2011-04-18Rename sprites method setDirection to setSpriteDirection.Andrei Karas1-1/+1
2011-02-19Update copyrights.Andrei Karas1-2/+3
2011-01-02Initial commit.Andrei Karas1-0/+79
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.