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path: root/src/being/actorsprite.cpp
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2016-07-23Remove extra include from actorsprite.cppAndrei Karas1-1/+0
2016-07-23Allow delete untracker being particle effects.Andrei Karas1-3/+24
This fix some possible memory leaks.
2016-07-10Add support for permanent particle effect.s20160712Andrei Karas1-4/+2
Attribute name "particle". This effect cant be played at start, if existing "start-particle" but will be played if effect continues.
2016-07-10Rename StatusEffect::getParticle into StatusEffect::getStartParticleAndrei Karas1-2/+4
2016-07-10Add support for initial particle effect for effect from status-effects.xmlAndrei Karas1-13/+34
2016-05-25Change namespace in resources loaders from other to Loader.Andrei Karas1-1/+1
2016-05-25Move images load function from resourcemanager into separate file.Andrei Karas1-2/+2
2016-05-24Move resourcemanager into subdirectory.Andrei Karas1-3/+3
2016-04-23Fix code style.Andrei Karas1-1/+1
2016-03-26Fix code style.Andrei Karas1-1/+1
2016-03-23Add status effect id type from int to int32_t.Andrei Karas1-9/+11
2016-03-21Remove stun related functions from actorsprite.Andrei Karas1-21/+1
2016-03-21Show effect names in debug window in target tab.Andrei Karas1-2/+23
2016-03-21Fix reading opt1 field. This is not bit field.Andrei Karas1-2/+33
2016-03-21Add report about missing option, opt1, opt2, opt3 fields in status-effects.xmlAndrei Karas1-9/+30
2016-03-21Add support for using fields from status effects: option, opt1, opt2, opt3.Andrei Karas1-21/+59
2016-03-21Rename some fields and methods in StatusEffectDB.Andrei Karas1-1/+1
2016-03-21Remove some getters from StatusEffect.Andrei Karas1-6/+6
2016-03-21Split StatusEffect into StatusEffect and StatusEffectDB.Andrei Karas1-5/+7
2016-03-21Move status effects start/end calls into separate functions in actorsprite.Andrei Karas1-0/+38
2016-03-21Add comment into ActorSprite::setStatusEffectBlock.Andrei Karas1-1/+1
2016-03-16Split ParticleEngine from Particle class.Andrei Karas1-1/+1
2016-03-13Move cursor drawing function from ActorSprite into Being.Andrei Karas1-14/+0
2016-03-04Remove getter empty from compoundsprite.Andrei Karas1-1/+1
2016-02-08Stop cast animation also if got skill error message.Andrei Karas1-1/+1
But this is not all cases. For always correct stop cast animation, need use animation command "jump" to stand animation.
2016-02-08Add support for post delay status effect. It change cast animation to stand.Andrei Karas1-0/+4
2016-02-07Replace most static_cast<Type> to shorter versions from defines.Andrei Karas1-13/+13
2016-01-02Update copyrights year.Andrei Karas1-1/+1
2015-12-20Move imagesprite into sprite directory.Andrei Karas1-1/+1
2015-12-20Move animatedsprite into sprite directory.Andrei Karas1-1/+1
2015-12-20Move spritereference.h into sprite directory.Andrei Karas1-1/+2
2015-12-13Move timer constants into separate file.Andrei Karas1-0/+2
2015-12-13Move spells and graphics related constants into separate files.Andrei Karas1-0/+2
2015-10-31Add support for dead trick status effect (hercules)Andrei Karas1-1/+4
2015-10-23Fix code style.Andrei Karas1-1/+1
2015-10-19Allow support for different horses riding.Andrei Karas1-2/+2
2015-10-18Add logging for not implimemted effects.Andrei Karas1-2/+13
2015-08-22Use resource manager as global variable.Andrei Karas1-3/+1
2015-06-27Add checks for new issues from paranucker.Andrei Karas1-1/+2
2015-06-06Fix code style.Andrei Karas1-0/+3
2015-05-30Convert TargetCursorType enum into strong typed enum.Andrei Karas1-4/+5
2015-05-30Convert TargetCursorSize enum into strong typed enum.Andrei Karas1-9/+11
2015-05-29Add strong typed int type BeingId.Andrei Karas1-1/+1
2015-05-06Add strong type bool type ForceDisplay.Andrei Karas1-2/+2
2015-05-06Add strong typed bool type Enable.Andrei Karas1-12/+18
2015-04-26Use cilkplus in game.cppAndrei Karas1-4/+0
2015-03-24Fix possible issue on exit.Andrei Karas1-1/+1
2015-03-16Remove useless includes from cpp filesAndrei Karas1-2/+0
2015-03-03Add support for riding flag in actorsprite and statuseffect.Andrei Karas1-2/+5
2015-02-20Fix cart enable/disable status effect.Andrei Karas1-1/+1