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2011-05-21Fix player build path in special collisions.Andrei Karas2-9/+9
2011-05-21Add monster walktype attribute to detect on what collisions monster can move.Andrei Karas4-8/+27
2011-05-21Fix some issues after automatic code checking.Andrei Karas4-10/+10
2011-05-21Add missing files to manaplus.cbp.Andrei Karas1-0/+7
2011-05-21Fix removing home position from mouse and saving map objects/home position.Andrei Karas3-3/+22
2011-05-20Possible fix for sticky paste key in X systems.Andrei Karas2-1/+11
This code add 2 seconds timeout between paste actions.
2011-05-20Start separating netcode to functions and moving some code to ea name spaceAndrei Karas15-1213/+1847
for future usage for different server types. Processed classes: adminhandler, beinghandler, buysellhandler.
2011-05-19Show servers list even if have unknown server in list.Andrei Karas1-2/+2
2011-05-19Enable server type selection again. Add evol server type. Now working same ↵Andrei Karas10-28/+55
as tmweathena.
2011-05-18Impliment support for images in browser box. Enabled for help window.Andrei Karas3-4/+65
2011-05-17Debug option to dump loaded images names.Andrei Karas6-14/+107
2011-05-16Replaced default theme by classic. Moving default theme to theme mana.Andrei Karas61-150/+43
2011-05-16Remove execute permissions from themes files.Andrei Karas141-0/+0
2011-05-14Change version to 1.1.5.15.v1.1.5.15Andrei Karas6-6/+20
2011-05-14Add missing checks.Andrei Karas4-23/+22
2011-05-14Fix cmake script for help directory.Andrei Karas1-1/+3
2011-05-13Add more MANASERV_SUPPORT defines to disable server type checks, if manaserv ↵Andrei Karas8-7/+50
disabled. Fix some compilation warnings.
2011-05-12Add missing checks to actorsprite.cppAndrei Karas1-0/+5
2011-05-12Renaming login, sell, trade (cpp, h) files to correct names.Andrei Karas24-44/+44
2011-05-11Fix incorrecly drawed collisions.Andrei Karas1-2/+2
2011-05-10Update french translationAndrei Karas1-32/+35
2011-05-10Dont prevent animation from players and monsters in special collisions.Andrei Karas2-4/+2
2011-05-10Rebuild language files.Andrei Karas16-802/+951
2011-05-09Fix code style.Andrei Karas2-3/+5
2011-05-09Add drawing colors for new collision types.Andrei Karas5-80/+63
2011-05-09Impliment air and water block types.Andrei Karas9-10/+77
2011-05-09Update french and russian translations.Andrei Karas15-450/+159
2011-05-09Rebuild language files.Andrei Karas16-7052/+7737
2011-05-09Separate commands and text for translation.Andrei Karas2-142/+176
2011-05-08Fix aligment in spanish help and remove empty lines from some files.Andrei Karas3-57/+36
2011-05-08Fix some include files paths.Andrei Karas19-19/+22
2011-05-08Add checking include files in check tool 3.Andrei Karas1-1/+2
2011-05-08Add spanish help translation.Andrei Karas16-2/+640
2011-05-08Fix chat tab size issue, if enabled hiding chat input.Andrei Karas1-10/+7
2011-05-08Improved algorithm for cleaning sdltext cache.Andrei Karas2-11/+34
Now cache using less memory, but possible some times working bit slower.
2011-05-08Add font cache size to /cacheinfo chat command.Andrei Karas1-2/+5
2011-05-08Add opengl texture counter for debugging.Andrei Karas6-2/+27
2011-05-07Fix missing initialisations.Andrei Karas2-5/+7
2011-05-07Ask account password before deleting char.Andrei Karas4-9/+76
2011-05-07Save atack filter between restarts.Andrei Karas4-2/+83
2011-05-06Initialize gui windows pointers by NULL value.Andrei Karas1-22/+22
2011-05-06Move attack filter arrays and methods from localplayer to actorspritemanager ↵Andrei Karas8-265/+273
class.
2011-05-06Update mplus fonts.Andrei Karas2-0/+0
2011-05-06Fix simple moving with mouse. Was broken after previous commit.Andrei Karas1-1/+0
2011-05-06Fix player moving with mouse.Andrei Karas5-18/+39
Now move with mouse is soft moving. Player always can stop or change direction. Collisions not stoping player what holding down left mouse button. Also fix typo in method name navigateClean.
2011-05-05Fix compilation warnings.Andrei Karas1-5/+0
2011-05-05Fix align in itemdb.cpp.Andrei Karas1-2/+2
2011-05-05Fix debug path drawing after previous commit. Draw path with color from ↵Andrei Karas1-44/+19
settings. Remove unneeded debug lines/fills.
2011-05-05Made the client show much more path debug information.Yohann Ferreira1-36/+65
First of all, the mouse path is only computed when necessary, This will save a bit of CPU when in debug view. Secondly, every being paths, collision radius, and position are graphically represented now. This will help code and content developers when checking their sprite offsets. Reviewed-by: CodyMartin. Conflicts: src/gui/viewport.cpp
2011-05-05Fix complilation warnings.Andrei Karas4-12/+12