diff options
Diffstat (limited to 'src/render/modernopenglgraphics.cpp')
-rw-r--r-- | src/render/modernopenglgraphics.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/render/modernopenglgraphics.cpp b/src/render/modernopenglgraphics.cpp index 8bfe30200..1e07810ed 100644 --- a/src/render/modernopenglgraphics.cpp +++ b/src/render/modernopenglgraphics.cpp @@ -283,7 +283,7 @@ void ModernOpenGLGraphics::drawQuad(const int srcX, const int srcY, #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } void ModernOpenGLGraphics::drawRescaledQuad(const int srcX, const int srcY, @@ -311,7 +311,7 @@ void ModernOpenGLGraphics::drawRescaledQuad(const int srcX, const int srcY, #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } void ModernOpenGLGraphics::drawImage(const Image *const image, @@ -368,7 +368,7 @@ void ModernOpenGLGraphics::testDraw() #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); // glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0); } @@ -580,7 +580,7 @@ inline void ModernOpenGLGraphics::drawVertexes(const mDrawCalls ++; #endif // logger->log("draw from array: %u", *ivbo); - glDrawArrays(GL_TRIANGLES, 0, *ivp / 4); + mglDrawArrays(GL_TRIANGLES, 0, *ivp / 4); } } @@ -833,16 +833,14 @@ void ModernOpenGLGraphics::updateScreen() if (isGLNotNull(mglFrameTerminator)) mglFrameTerminator(); #endif -// may be need clear? -// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); BLOCK_END("Graphics::updateScreen") } void ModernOpenGLGraphics::beginDraw() { setOpenGLFlags(); - glDisable(GL_VERTEX_PROGRAM_POINT_SIZE_ARB); - glHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, GL_FASTEST); + mglDisable(GL_VERTEX_PROGRAM_POINT_SIZE_ARB); + mglHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, GL_FASTEST); pushClipArea(Rect(0, 0, mRect.w, mRect.h)); } @@ -877,7 +875,7 @@ SDL_Surface* ModernOpenGLGraphics::getScreenshot() GLubyte *const buf = new GLubyte[lineSize]; // Grap the pixel buffer and write it to the SDL surface - glGetIntegerv(GL_PACK_ALIGNMENT, &pack); + mglGetIntegerv(GL_PACK_ALIGNMENT, &pack); glPixelStorei(GL_PACK_ALIGNMENT, 1); glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, screenshot->pixels); @@ -913,7 +911,7 @@ void ModernOpenGLGraphics::pushClipArea(const Rect &area) Graphics::pushClipArea(area); const ClipRect &clipArea = mClipStack.top(); - glScissor(clipArea.x * mScale, + mglScissor(clipArea.x * mScale, (mRect.h - clipArea.y - clipArea.height) * mScale, clipArea.width * mScale, clipArea.height * mScale); @@ -928,7 +926,7 @@ void ModernOpenGLGraphics::popClipArea() return; const ClipRect &clipArea = mClipStack.top(); - glScissor(clipArea.x * mScale, + mglScissor(clipArea.x * mScale, (mRect.h - clipArea.y - clipArea.height) * mScale, clipArea.width * mScale, clipArea.height * mScale); @@ -949,7 +947,7 @@ void ModernOpenGLGraphics::drawPoint(int x, int y) #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_POINTS, 0, 1); + mglDrawArrays(GL_POINTS, 0, 1); } void ModernOpenGLGraphics::drawLine(int x1, int y1, int x2, int y2) @@ -968,7 +966,7 @@ void ModernOpenGLGraphics::drawLine(int x1, int y1, int x2, int y2) #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_LINES, 0, 2); + mglDrawArrays(GL_LINES, 0, 2); } void ModernOpenGLGraphics::drawRectangle(const Rect& rect) @@ -994,7 +992,7 @@ void ModernOpenGLGraphics::drawRectangle(const Rect& rect) #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_LINE_LOOP, 0, 4); + mglDrawArrays(GL_LINE_LOOP, 0, 4); } void ModernOpenGLGraphics::fillRectangle(const Rect& rect) @@ -1020,7 +1018,7 @@ void ModernOpenGLGraphics::fillRectangle(const Rect& rect) #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } void ModernOpenGLGraphics::setTexturingAndBlending(const bool enable) @@ -1034,7 +1032,7 @@ void ModernOpenGLGraphics::setTexturingAndBlending(const bool enable) } if (!mAlpha) { - glEnable(GL_BLEND); + mglEnable(GL_BLEND); mAlpha = true; } } @@ -1047,12 +1045,12 @@ void ModernOpenGLGraphics::setTexturingAndBlending(const bool enable) } if (mAlpha && !mColorAlpha) { - glDisable(GL_BLEND); + mglDisable(GL_BLEND); mAlpha = false; } else if (!mAlpha && mColorAlpha) { - glEnable(GL_BLEND); + mglEnable(GL_BLEND); mAlpha = true; } } @@ -1131,7 +1129,7 @@ void ModernOpenGLGraphics::bindTexture(const GLenum target, if (mTextureBinded != texture) { mTextureBinded = texture; - glBindTexture(target, texture); + mglBindTexture(target, texture); } } @@ -1226,7 +1224,7 @@ void ModernOpenGLGraphics::dumpSettings() test[1] = 0; test[2] = 0; test[3] = 0; - glGetIntegerv(f, &test[0]); + mglGetIntegerv(f, &test[0]); if (test[0] || test[1] || test[2] || test[3]) { logger->log("\n%d = %d, %d, %d, %d", f, @@ -1252,7 +1250,9 @@ void ModernOpenGLGraphics::calcImageRect(ImageVertexes *const vert, void ModernOpenGLGraphics::clearScreen() const { - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + mglClear(GL_COLOR_BUFFER_BIT | + GL_DEPTH_BUFFER_BIT | + GL_STENCIL_BUFFER_BIT); } void ModernOpenGLGraphics::createGLContext() @@ -1324,7 +1324,7 @@ void ModernOpenGLGraphics::drawTriangleArray(const int size) #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLES, 0, size / 4); + mglDrawArrays(GL_TRIANGLES, 0, size / 4); } void ModernOpenGLGraphics::drawTriangleArray(const GLint *const array, @@ -1336,7 +1336,7 @@ void ModernOpenGLGraphics::drawTriangleArray(const GLint *const array, #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLES, 0, size / 4); + mglDrawArrays(GL_TRIANGLES, 0, size / 4); } void ModernOpenGLGraphics::drawLineArrays(const int size) @@ -1347,7 +1347,7 @@ void ModernOpenGLGraphics::drawLineArrays(const int size) #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_LINES, 0, size / 4); + mglDrawArrays(GL_LINES, 0, size / 4); } #ifdef DEBUG_BIND_TEXTURE |