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-rw-r--r--src/net/ea/eaprotocol.h3
-rw-r--r--src/net/ea/playerhandler.cpp4
-rw-r--r--src/net/eathena/attrs.h3
-rw-r--r--src/net/eathena/generalhandler.cpp2
-rw-r--r--src/net/eathena/playerhandler.cpp9
-rw-r--r--src/net/tmwa/attrs.h3
-rw-r--r--src/net/tmwa/generalhandler.cpp2
-rw-r--r--src/net/tmwa/playerhandler.cpp9
8 files changed, 21 insertions, 14 deletions
diff --git a/src/net/ea/eaprotocol.h b/src/net/ea/eaprotocol.h
index 3b1b02fc2..00240d574 100644
--- a/src/net/ea/eaprotocol.h
+++ b/src/net/ea/eaprotocol.h
@@ -27,8 +27,7 @@ enum
{
EA_JOB = 0xa,
- EA_STR = 0xd,
- EA_AGI
+ EA_STR = 0xd
};
enum
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index afc459b38..96b8e6b23 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -370,7 +370,7 @@ void PlayerHandler::setStat(const int type,
setStatComplex(EA_STR);
break;
case 0x000e:
- setStatComplex(EA_AGI);
+ setStatComplex(Attributes::AGI);
break;
case 0x000f:
setStatComplex(Attributes::VIT);
@@ -458,7 +458,7 @@ void PlayerHandler::setStat(const int type,
statusWindow->setPointsNeeded(EA_STR, base);
break;
case 0x0021:
- statusWindow->setPointsNeeded(EA_AGI, base);
+ statusWindow->setPointsNeeded(Attributes::AGI, base);
break;
case 0x0022:
statusWindow->setPointsNeeded(Attributes::VIT, base);
diff --git a/src/net/eathena/attrs.h b/src/net/eathena/attrs.h
index 9053886a8..77eeb5efd 100644
--- a/src/net/eathena/attrs.h
+++ b/src/net/eathena/attrs.h
@@ -29,8 +29,7 @@ namespace EAthena
{
JOB = 0xa,
- STR = 0xd,
- AGI
+ STR = 0xd
};
} // namespace EAthena
diff --git a/src/net/eathena/generalhandler.cpp b/src/net/eathena/generalhandler.cpp
index 268cd0f7a..f94594933 100644
--- a/src/net/eathena/generalhandler.cpp
+++ b/src/net/eathena/generalhandler.cpp
@@ -347,7 +347,7 @@ void GeneralHandler::gameStarted() const
statusWindow->clearAttributes();
statusWindow->addAttribute(STR, _("Strength"), "str", true);
- statusWindow->addAttribute(AGI, _("Agility"), "agi", true);
+ statusWindow->addAttribute(Attributes::AGI, _("Agility"), "agi", true);
statusWindow->addAttribute(Attributes::VIT, _("Vitality"), "vit", true);
statusWindow->addAttribute(Attributes::INT,
_("Intelligence"), "int", true);
diff --git a/src/net/eathena/playerhandler.cpp b/src/net/eathena/playerhandler.cpp
index ac035826d..8e3b8f910 100644
--- a/src/net/eathena/playerhandler.cpp
+++ b/src/net/eathena/playerhandler.cpp
@@ -298,11 +298,16 @@ void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg)
msg.readUInt8("str need");
val = msg.readUInt8("agi");
- PlayerInfo::setStatBase(AGI, val);
+ PlayerInfo::setStatBase(Attributes::AGI, val);
if (statusWindow)
- statusWindow->setPointsNeeded(AGI, msg.readUInt8("agi cost"));
+ {
+ statusWindow->setPointsNeeded(Attributes::AGI,
+ msg.readUInt8("agi cost"));
+ }
else
+ {
msg.readUInt8("agi cost");
+ }
val = msg.readUInt8("vit");
PlayerInfo::setStatBase(Attributes::VIT, val);
diff --git a/src/net/tmwa/attrs.h b/src/net/tmwa/attrs.h
index 75bf75e1b..6ab80ec16 100644
--- a/src/net/tmwa/attrs.h
+++ b/src/net/tmwa/attrs.h
@@ -29,8 +29,7 @@ namespace TmwAthena
{
JOB = 0xa,
- STR = 0xd,
- AGI
+ STR = 0xd
};
} // namespace TmwAthena
diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp
index a41d900c4..04536cd94 100644
--- a/src/net/tmwa/generalhandler.cpp
+++ b/src/net/tmwa/generalhandler.cpp
@@ -307,7 +307,7 @@ void GeneralHandler::gameStarted() const
// TRANSLATORS: player stat
statusWindow->addAttribute(STR, _("Strength"), "str", true);
// TRANSLATORS: player stat
- statusWindow->addAttribute(AGI, _("Agility"), "agi", true);
+ statusWindow->addAttribute(Attributes::AGI, _("Agility"), "agi", true);
// TRANSLATORS: player stat
statusWindow->addAttribute(Attributes::VIT, _("Vitality"), "vit", true);
// TRANSLATORS: player stat
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index 6e7d4f9a6..0899e9508 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -366,11 +366,16 @@ void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg)
msg.readUInt8("str cost");
val = msg.readUInt8("agi");
- PlayerInfo::setStatBase(AGI, val);
+ PlayerInfo::setStatBase(Attributes::AGI, val);
if (statusWindow)
- statusWindow->setPointsNeeded(AGI, msg.readUInt8("agi cost"));
+ {
+ statusWindow->setPointsNeeded(Attributes::AGI,
+ msg.readUInt8("agi cost"));
+ }
else
+ {
msg.readUInt8("agi cost");
+ }
val = msg.readUInt8("vit");
PlayerInfo::setStatBase(Attributes::VIT, val);