diff options
Diffstat (limited to 'src/net/tmwa/playerhandler.cpp')
-rw-r--r-- | src/net/tmwa/playerhandler.cpp | 77 |
1 files changed, 57 insertions, 20 deletions
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp index ef1b704a8..27cfc4bf4 100644 --- a/src/net/tmwa/playerhandler.cpp +++ b/src/net/tmwa/playerhandler.cpp @@ -230,21 +230,35 @@ void PlayerHandler::setStat(Net::MessageIn &msg, PlayerInfo::setStatMod(Attributes::PLAYER_WALK_SPEED, 0); break; case Sp::BASEEXP: - PlayerInfo::setAttribute(Attributes::PLAYER_EXP, base); + PlayerInfo::setAttribute(Attributes::PLAYER_EXP, + base, + Notify_true); break; case Sp::JOBEXP: - PlayerInfo::setAttribute(Attributes::PLAYER_JOB_EXP, base); + PlayerInfo::setAttribute(Attributes::PLAYER_JOB_EXP, + base, + Notify_true); break; case Sp::KARMA: - PlayerInfo::setStatBase(Attributes::PLAYER_KARMA, base); - PlayerInfo::setStatMod(Attributes::PLAYER_KARMA, 0); + PlayerInfo::setStatBase(Attributes::PLAYER_KARMA, + base, + Notify_true); + PlayerInfo::setStatMod(Attributes::PLAYER_KARMA, + 0, + Notify_true); break; case Sp::MANNER: - PlayerInfo::setStatBase(Attributes::PLAYER_MANNER, base); - PlayerInfo::setStatMod(Attributes::PLAYER_MANNER, 0); + PlayerInfo::setStatBase(Attributes::PLAYER_MANNER, + base, + Notify_true); + PlayerInfo::setStatMod(Attributes::PLAYER_MANNER, + 0, + Notify_true); break; case Sp::HP: - PlayerInfo::setAttribute(Attributes::PLAYER_HP, base); + PlayerInfo::setAttribute(Attributes::PLAYER_HP, + base, + Notify_true); if (localPlayer->isInParty() && (Party::getParty(1) != nullptr)) { PartyMember *const m = Party::getParty(1) @@ -258,7 +272,9 @@ void PlayerHandler::setStat(Net::MessageIn &msg, } break; case Sp::MAXHP: - PlayerInfo::setAttribute(Attributes::PLAYER_MAX_HP, base); + PlayerInfo::setAttribute(Attributes::PLAYER_MAX_HP, + base, + Notify_true); if (localPlayer->isInParty() && (Party::getParty(1) != nullptr)) { @@ -272,16 +288,24 @@ void PlayerHandler::setStat(Net::MessageIn &msg, } break; case Sp::SP: - PlayerInfo::setAttribute(Attributes::PLAYER_MP, base); + PlayerInfo::setAttribute(Attributes::PLAYER_MP, + base, + Notify_true); break; case Sp::MAXSP: - PlayerInfo::setAttribute(Attributes::PLAYER_MAX_MP, base); + PlayerInfo::setAttribute(Attributes::PLAYER_MAX_MP, + base, + Notify_true); break; case Sp::STATUSPOINT: - PlayerInfo::setAttribute(Attributes::PLAYER_CHAR_POINTS, base); + PlayerInfo::setAttribute(Attributes::PLAYER_CHAR_POINTS, + base, + Notify_true); break; case Sp::BASELEVEL: - PlayerInfo::setAttribute(Attributes::PLAYER_BASE_LEVEL, base); + PlayerInfo::setAttribute(Attributes::PLAYER_BASE_LEVEL, + base, + Notify_true); if (localPlayer != nullptr) { localPlayer->setLevel(base); @@ -289,7 +313,9 @@ void PlayerHandler::setStat(Net::MessageIn &msg, } break; case Sp::SKILLPOINT: - PlayerInfo::setAttribute(Attributes::PLAYER_SKILL_POINTS, base); + PlayerInfo::setAttribute(Attributes::PLAYER_SKILL_POINTS, + base, + Notify_true); if (skillDialog != nullptr) skillDialog->update(); break; @@ -326,20 +352,30 @@ void PlayerHandler::setStat(Net::MessageIn &msg, UnitsDb::formatCurrency(oldMoney - newMoney).c_str()); } - PlayerInfo::setAttribute(Attributes::MONEY, newMoney); + PlayerInfo::setAttribute(Attributes::MONEY, + newMoney, + Notify_true); break; } case Sp::NEXTBASEEXP: - PlayerInfo::setAttribute(Attributes::PLAYER_EXP_NEEDED, base); + PlayerInfo::setAttribute(Attributes::PLAYER_EXP_NEEDED, + base, + Notify_true); break; case Sp::JOB_MOD: - PlayerInfo::setAttribute(Attributes::PLAYER_JOB_EXP_NEEDED, base); + PlayerInfo::setAttribute(Attributes::PLAYER_JOB_EXP_NEEDED, + base, + Notify_true); break; case Sp::WEIGHT: - PlayerInfo::setAttribute(Attributes::TOTAL_WEIGHT, base); + PlayerInfo::setAttribute(Attributes::TOTAL_WEIGHT, + base, + Notify_true); break; case Sp::MAXWEIGHT: - PlayerInfo::setAttribute(Attributes::MAX_WEIGHT, base); + PlayerInfo::setAttribute(Attributes::MAX_WEIGHT, + base, + Notify_true); break; case Sp::USTR: statusWindow->setPointsNeeded(Attributes::PLAYER_STR, base); @@ -359,7 +395,6 @@ void PlayerHandler::setStat(Net::MessageIn &msg, case Sp::ULUK: statusWindow->setPointsNeeded(Attributes::PLAYER_LUK, base); break; - case Sp::ATK1: PlayerInfo::setStatBase(Attributes::PLAYER_ATK, base); PlayerInfo::updateAttrs(); @@ -405,7 +440,9 @@ void PlayerHandler::setStat(Net::MessageIn &msg, PlayerInfo::updateAttrs(); break; case Sp::JOBLEVEL: - PlayerInfo::setAttribute(Attributes::PLAYER_JOB_LEVEL, base); + PlayerInfo::setAttribute(Attributes::PLAYER_JOB_LEVEL, + base, + Notify_true); break; case Sp::GM_LEVEL: localPlayer->setGroupId(base); |