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-rw-r--r--src/net/eathena/attrs.h4
-rw-r--r--src/net/eathena/charserverhandler.cpp5
-rw-r--r--src/net/eathena/generalhandler.cpp2
-rw-r--r--src/net/eathena/playerhandler.cpp11
4 files changed, 14 insertions, 8 deletions
diff --git a/src/net/eathena/attrs.h b/src/net/eathena/attrs.h
index 77eeb5efd..a8db3fec5 100644
--- a/src/net/eathena/attrs.h
+++ b/src/net/eathena/attrs.h
@@ -27,9 +27,7 @@ namespace EAthena
{
enum
{
- JOB = 0xa,
-
- STR = 0xd
+ JOB = 0xa
};
} // namespace EAthena
diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp
index 0b48e8d80..6a0bd6509 100644
--- a/src/net/eathena/charserverhandler.cpp
+++ b/src/net/eathena/charserverhandler.cpp
@@ -198,7 +198,10 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
character->dummy = tempPlayer;
for (int i = 0; i < 6; i++)
- character->data.mStats[i + STR].base = msg.readUInt8("stat");
+ {
+ character->data.mStats[i + Attributes::STR].base
+ = msg.readUInt8("stat");
+ }
tempPlayer->setSprite(SPRITE_SHOE, shoes);
tempPlayer->setSprite(SPRITE_GLOVES, gloves);
diff --git a/src/net/eathena/generalhandler.cpp b/src/net/eathena/generalhandler.cpp
index f94594933..0ddef128a 100644
--- a/src/net/eathena/generalhandler.cpp
+++ b/src/net/eathena/generalhandler.cpp
@@ -346,7 +346,7 @@ void GeneralHandler::gameStarted() const
// protection against double addition attributes.
statusWindow->clearAttributes();
- statusWindow->addAttribute(STR, _("Strength"), "str", true);
+ statusWindow->addAttribute(Attributes::STR, _("Strength"), "str", true);
statusWindow->addAttribute(Attributes::AGI, _("Agility"), "agi", true);
statusWindow->addAttribute(Attributes::VIT, _("Vitality"), "vit", true);
statusWindow->addAttribute(Attributes::INT,
diff --git a/src/net/eathena/playerhandler.cpp b/src/net/eathena/playerhandler.cpp
index 8e3b8f910..feb8b1046 100644
--- a/src/net/eathena/playerhandler.cpp
+++ b/src/net/eathena/playerhandler.cpp
@@ -154,7 +154,7 @@ void PlayerHandler::emote(const uint8_t emoteId) const
void PlayerHandler::increaseAttribute(const int attr) const
{
- if (attr >= STR && attr <= Attributes::LUK)
+ if (attr >= Attributes::STR && attr <= Attributes::LUK)
{
createOutPacket(CMSG_STAT_UPDATE_REQUEST);
outMsg.writeInt16(static_cast<int16_t>(attr));
@@ -291,11 +291,16 @@ void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg)
msg.readInt16("char points"));
unsigned int val = msg.readUInt8("str");
- PlayerInfo::setStatBase(STR, val);
+ PlayerInfo::setStatBase(Attributes::STR, val);
if (statusWindow)
- statusWindow->setPointsNeeded(STR, msg.readUInt8("str cost"));
+ {
+ statusWindow->setPointsNeeded(Attributes::STR,
+ msg.readUInt8("str cost"));
+ }
else
+ {
msg.readUInt8("str need");
+ }
val = msg.readUInt8("agi");
PlayerInfo::setStatBase(Attributes::AGI, val);