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Diffstat (limited to 'src/net/eathena')
-rw-r--r--src/net/eathena/charserverrecv.cpp32
-rw-r--r--src/net/eathena/playerhandler.cpp100
-rw-r--r--src/net/eathena/playerrecv.cpp60
3 files changed, 97 insertions, 95 deletions
diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp
index 38cca2208..5341e16da 100644
--- a/src/net/eathena/charserverrecv.cpp
+++ b/src/net/eathena/charserverrecv.cpp
@@ -88,9 +88,9 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
tempPlayer->setGender(token.sex);
PlayerInfoBackend &data = character->data;
- data.mAttributes[Attributes::EXP] = msg.readInt32("exp");
+ data.mAttributes[Attributes::PLAYER_EXP] = msg.readInt32("exp");
data.mAttributes[Attributes::MONEY] = msg.readInt32("money");
- Stat &jobStat = data.mStats[Attributes::JOB];
+ Stat &jobStat = data.mStats[Attributes::PLAYER_JOB];
jobStat.exp = msg.readInt32("job");
const int temp = msg.readInt32("job level");
@@ -109,16 +109,16 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
if (packetVersion >= 20081217)
{
- data.mAttributes[Attributes::HP] = msg.readInt32("hp");
- data.mAttributes[Attributes::MAX_HP] = msg.readInt32("max hp");
+ data.mAttributes[Attributes::PLAYER_HP] = msg.readInt32("hp");
+ data.mAttributes[Attributes::PLAYER_MAX_HP] = msg.readInt32("max hp");
}
else
{
- data.mAttributes[Attributes::HP] = msg.readInt16("hp");
- data.mAttributes[Attributes::MAX_HP] = msg.readInt16("max hp");
+ data.mAttributes[Attributes::PLAYER_HP] = msg.readInt16("hp");
+ data.mAttributes[Attributes::PLAYER_MAX_HP] = msg.readInt16("max hp");
}
- data.mAttributes[Attributes::MP] = msg.readInt16("mp/sp");
- data.mAttributes[Attributes::MAX_MP] = msg.readInt16("max mp/sp");
+ data.mAttributes[Attributes::PLAYER_MP] = msg.readInt16("mp/sp");
+ data.mAttributes[Attributes::PLAYER_MAX_MP] = msg.readInt16("max mp/sp");
msg.readInt16("speed");
const uint16_t race = msg.readInt16("class");
@@ -133,7 +133,7 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
weapon);
tempPlayer->setWeaponId(weapon);
- data.mAttributes[Attributes::LEVEL] = msg.readInt16("level");
+ data.mAttributes[Attributes::PLAYER_LEVEL] = msg.readInt16("level");
msg.readInt16("skill points");
const int bottomClothes = msg.readInt16("head bottom");
@@ -161,12 +161,12 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
character->dummy = tempPlayer;
- character->data.mStats[Attributes::STR].base = msg.readUInt8("str");
- character->data.mStats[Attributes::AGI].base = msg.readUInt8("agi");
- character->data.mStats[Attributes::VIT].base = msg.readUInt8("vit");
- character->data.mStats[Attributes::INT].base = msg.readUInt8("int");
- character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex");
- character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk");
+ character->data.mStats[Attributes::PLAYER_STR].base = msg.readUInt8("str");
+ character->data.mStats[Attributes::PLAYER_AGI].base = msg.readUInt8("agi");
+ character->data.mStats[Attributes::PLAYER_VIT].base = msg.readUInt8("vit");
+ character->data.mStats[Attributes::PLAYER_INT].base = msg.readUInt8("int");
+ character->data.mStats[Attributes::PLAYER_DEX].base = msg.readUInt8("dex");
+ character->data.mStats[Attributes::PLAYER_LUK].base = msg.readUInt8("luk");
character->slot = msg.readInt16("character slot id");
if (packetVersion >= 20061023)
@@ -282,7 +282,7 @@ void CharServerRecv::processCharMapInfo(Net::MessageIn &restrict msg)
// Prevent the selected local player from being deleted
localPlayer = charServerHandler->mSelectedCharacter->dummy;
PlayerInfo::setBackend(charServerHandler->mSelectedCharacter->data);
- PlayerInfo::setStatBase(Attributes::WALK_SPEED,
+ PlayerInfo::setStatBase(Attributes::PLAYER_WALK_SPEED,
playerHandler->getDefaultWalkSpeed());
charServerHandler->mSelectedCharacter->dummy = nullptr;
diff --git a/src/net/eathena/playerhandler.cpp b/src/net/eathena/playerhandler.cpp
index b21e9d64d..5b7b8baf5 100644
--- a/src/net/eathena/playerhandler.cpp
+++ b/src/net/eathena/playerhandler.cpp
@@ -81,7 +81,7 @@ void PlayerHandler::emote(const uint8_t emoteId) const
void PlayerHandler::increaseAttribute(const AttributesT attr,
const int amount) const
{
- if (attr >= Attributes::STR && attr <= Attributes::LUK)
+ if (attr >= Attributes::PLAYER_STR && attr <= Attributes::PLAYER_LUK)
{
createOutPacket(CMSG_STAT_UPDATE_REQUEST);
outMsg.writeInt16(CAST_S16(attr), "attribute id");
@@ -91,7 +91,7 @@ void PlayerHandler::increaseAttribute(const AttributesT attr,
void PlayerHandler::increaseSkill(const uint16_t skillId) const
{
- if (PlayerInfo::getAttribute(Attributes::SKILL_POINTS) <= 0)
+ if (PlayerInfo::getAttribute(Attributes::PLAYER_SKILL_POINTS) <= 0)
return;
createOutPacket(CMSG_SKILL_LEVELUP_REQUEST);
@@ -520,26 +520,26 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
{
case Sp::SPEED:
localPlayer->setWalkSpeed(base);
- PlayerInfo::setStatBase(Attributes::WALK_SPEED, base);
- PlayerInfo::setStatMod(Attributes::WALK_SPEED, 0);
+ PlayerInfo::setStatBase(Attributes::PLAYER_WALK_SPEED, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_WALK_SPEED, 0);
break;
case Sp::BASEEXP:
- PlayerInfo::setAttribute(Attributes::EXP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_EXP, base);
break;
case Sp::JOBEXP:
- PlayerInfo::setStatExperience(Attributes::JOB, base,
- PlayerInfo::getStatExperience(Attributes::JOB).second);
+ PlayerInfo::setStatExperience(Attributes::PLAYER_JOB, base,
+ PlayerInfo::getStatExperience(Attributes::PLAYER_JOB).second);
break;
case Sp::KARMA:
- PlayerInfo::setStatBase(Attributes::KARMA, base);
- PlayerInfo::setStatMod(Attributes::KARMA, 0);
+ PlayerInfo::setStatBase(Attributes::PLAYER_KARMA, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_KARMA, 0);
break;
case Sp::MANNER:
- PlayerInfo::setStatBase(Attributes::MANNER, base);
- PlayerInfo::setStatMod(Attributes::MANNER, 0);
+ PlayerInfo::setStatBase(Attributes::PLAYER_MANNER, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_MANNER, 0);
break;
case Sp::HP:
- PlayerInfo::setAttribute(Attributes::HP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_HP, base);
if (localPlayer->isInParty() && Party::getParty(1))
{
PartyMember *const m = Party::getParty(1)
@@ -547,12 +547,12 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
if (m)
{
m->setHp(base);
- m->setMaxHp(PlayerInfo::getAttribute(Attributes::MAX_HP));
+ m->setMaxHp(PlayerInfo::getAttribute(Attributes::PLAYER_MAX_HP));
}
}
break;
case Sp::MAXHP:
- PlayerInfo::setAttribute(Attributes::MAX_HP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_MAX_HP, base);
if (localPlayer->isInParty() && Party::getParty(1))
{
@@ -560,22 +560,22 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
localPlayer->getId());
if (m)
{
- m->setHp(PlayerInfo::getAttribute(Attributes::HP));
+ m->setHp(PlayerInfo::getAttribute(Attributes::PLAYER_HP));
m->setMaxHp(base);
}
}
break;
case Sp::SP:
- PlayerInfo::setAttribute(Attributes::MP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_MP, base);
break;
case Sp::MAXSP:
- PlayerInfo::setAttribute(Attributes::MAX_MP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_MAX_MP, base);
break;
case Sp::STATUSPOINT:
- PlayerInfo::setAttribute(Attributes::CHAR_POINTS, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_CHAR_POINTS, base);
break;
case Sp::BASELEVEL:
- PlayerInfo::setAttribute(Attributes::LEVEL, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_LEVEL, base);
if (localPlayer)
{
localPlayer->setLevel(base);
@@ -583,27 +583,27 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
}
break;
case Sp::SKILLPOINT:
- PlayerInfo::setAttribute(Attributes::SKILL_POINTS, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_SKILL_POINTS, base);
if (skillDialog)
skillDialog->update();
break;
case Sp::STR:
- setStatComplex(Attributes::STR);
+ setStatComplex(Attributes::PLAYER_STR);
break;
case Sp::AGI:
- setStatComplex(Attributes::AGI);
+ setStatComplex(Attributes::PLAYER_AGI);
break;
case Sp::VIT:
- setStatComplex(Attributes::VIT);
+ setStatComplex(Attributes::PLAYER_VIT);
break;
case Sp::INT:
- setStatComplex(Attributes::INT);
+ setStatComplex(Attributes::PLAYER_INT);
break;
case Sp::DEX:
- setStatComplex(Attributes::DEX);
+ setStatComplex(Attributes::PLAYER_DEX);
break;
case Sp::LUK:
- setStatComplex(Attributes::LUK);
+ setStatComplex(Attributes::PLAYER_LUK);
break;
case Sp::ZENY:
{
@@ -624,12 +624,12 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
break;
}
case Sp::NEXTBASEEXP:
- PlayerInfo::setAttribute(Attributes::EXP_NEEDED, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_EXP_NEEDED, base);
break;
// ++ here used in wrong way. Need like Sp::NEXTBASEEXP?
case Sp::NEXTJOBEXP:
- PlayerInfo::setStatExperience(Attributes::JOB,
- PlayerInfo::getStatExperience(Attributes::JOB).first, base);
+ PlayerInfo::setStatExperience(Attributes::PLAYER_JOB,
+ PlayerInfo::getStatExperience(Attributes::PLAYER_JOB).first, base);
break;
case Sp::WEIGHT:
PlayerInfo::setAttribute(Attributes::TOTAL_WEIGHT, base);
@@ -638,70 +638,70 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
PlayerInfo::setAttribute(Attributes::MAX_WEIGHT, base);
break;
case Sp::USTR:
- statusWindow->setPointsNeeded(Attributes::STR, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_STR, base);
break;
case Sp::UAGI:
- statusWindow->setPointsNeeded(Attributes::AGI, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_AGI, base);
break;
case Sp::UVIT:
- statusWindow->setPointsNeeded(Attributes::VIT, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_VIT, base);
break;
case Sp::UINT:
- statusWindow->setPointsNeeded(Attributes::INT, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_INT, base);
break;
case Sp::UDEX:
- statusWindow->setPointsNeeded(Attributes::DEX, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_DEX, base);
break;
case Sp::ULUK:
- statusWindow->setPointsNeeded(Attributes::LUK, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_LUK, base);
break;
case Sp::ATK1:
- PlayerInfo::setStatBase(Attributes::ATK, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_ATK, base);
PlayerInfo::updateAttrs();
break;
case Sp::ATK2:
- PlayerInfo::setStatMod(Attributes::ATK, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_ATK, base);
PlayerInfo::updateAttrs();
break;
case Sp::MATK1:
- PlayerInfo::setStatBase(Attributes::MATK, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_MATK, base);
break;
case Sp::MATK2:
- PlayerInfo::setStatMod(Attributes::MATK, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_MATK, base);
break;
case Sp::DEF1:
- PlayerInfo::setStatBase(Attributes::DEF, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_DEF, base);
break;
case Sp::DEF2:
- PlayerInfo::setStatMod(Attributes::DEF, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_DEF, base);
break;
case Sp::MDEF1:
- PlayerInfo::setStatBase(Attributes::MDEF, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_MDEF, base);
break;
case Sp::MDEF2:
- PlayerInfo::setStatMod(Attributes::MDEF, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_MDEF, base);
break;
case Sp::HIT:
- PlayerInfo::setStatBase(Attributes::HIT, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_HIT, base);
break;
case Sp::FLEE1:
- PlayerInfo::setStatBase(Attributes::FLEE, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_FLEE, base);
break;
case Sp::FLEE2:
- PlayerInfo::setStatMod(Attributes::FLEE, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_FLEE, base);
break;
case Sp::CRITICAL:
- PlayerInfo::setStatBase(Attributes::CRIT, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_CRIT, base);
break;
case Sp::ASPD:
localPlayer->setAttackSpeed(base);
- PlayerInfo::setStatBase(Attributes::ATTACK_DELAY, base);
- PlayerInfo::setStatMod(Attributes::ATTACK_DELAY, 0);
+ PlayerInfo::setStatBase(Attributes::PLAYER_ATTACK_DELAY, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_ATTACK_DELAY, 0);
PlayerInfo::updateAttrs();
break;
case Sp::JOBLEVEL:
- PlayerInfo::setStatBase(Attributes::JOB, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_JOB, base);
break;
default:
diff --git a/src/net/eathena/playerrecv.cpp b/src/net/eathena/playerrecv.cpp
index 6f9f5a43c..3c32be745 100644
--- a/src/net/eathena/playerrecv.cpp
+++ b/src/net/eathena/playerrecv.cpp
@@ -74,14 +74,14 @@ void PlayerRecv::processPlayerShowEquip(Net::MessageIn &msg)
void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
{
BLOCK_START("PlayerRecv::processPlayerStatUpdate5")
- PlayerInfo::setAttribute(Attributes::CHAR_POINTS,
+ PlayerInfo::setAttribute(Attributes::PLAYER_CHAR_POINTS,
msg.readInt16("char points"));
unsigned int val = msg.readUInt8("str");
- PlayerInfo::setStatBase(Attributes::STR, val);
+ PlayerInfo::setStatBase(Attributes::PLAYER_STR, val);
if (statusWindow)
{
- statusWindow->setPointsNeeded(Attributes::STR,
+ statusWindow->setPointsNeeded(Attributes::PLAYER_STR,
msg.readUInt8("str cost"));
}
else
@@ -90,10 +90,10 @@ void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
}
val = msg.readUInt8("agi");
- PlayerInfo::setStatBase(Attributes::AGI, val);
+ PlayerInfo::setStatBase(Attributes::PLAYER_AGI, val);
if (statusWindow)
{
- statusWindow->setPointsNeeded(Attributes::AGI,
+ statusWindow->setPointsNeeded(Attributes::PLAYER_AGI,
msg.readUInt8("agi cost"));
}
else
@@ -102,10 +102,10 @@ void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
}
val = msg.readUInt8("vit");
- PlayerInfo::setStatBase(Attributes::VIT, val);
+ PlayerInfo::setStatBase(Attributes::PLAYER_VIT, val);
if (statusWindow)
{
- statusWindow->setPointsNeeded(Attributes::VIT,
+ statusWindow->setPointsNeeded(Attributes::PLAYER_VIT,
msg.readUInt8("vit cost"));
}
else
@@ -114,10 +114,10 @@ void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
}
val = msg.readUInt8("int");
- PlayerInfo::setStatBase(Attributes::INT, val);
+ PlayerInfo::setStatBase(Attributes::PLAYER_INT, val);
if (statusWindow)
{
- statusWindow->setPointsNeeded(Attributes::INT,
+ statusWindow->setPointsNeeded(Attributes::PLAYER_INT,
msg.readUInt8("int cost"));
}
else
@@ -126,10 +126,10 @@ void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
}
val = msg.readUInt8("dex");
- PlayerInfo::setStatBase(Attributes::DEX, val);
+ PlayerInfo::setStatBase(Attributes::PLAYER_DEX, val);
if (statusWindow)
{
- statusWindow->setPointsNeeded(Attributes::DEX,
+ statusWindow->setPointsNeeded(Attributes::PLAYER_DEX,
msg.readUInt8("dex cost"));
}
else
@@ -138,10 +138,10 @@ void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
}
val = msg.readUInt8("luk");
- PlayerInfo::setStatBase(Attributes::LUK, val);
+ PlayerInfo::setStatBase(Attributes::PLAYER_LUK, val);
if (statusWindow)
{
- statusWindow->setPointsNeeded(Attributes::LUK,
+ statusWindow->setPointsNeeded(Attributes::PLAYER_LUK,
msg.readUInt8("luk cost"));
}
else
@@ -149,34 +149,34 @@ void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
msg.readUInt8("luk cost");
}
- PlayerInfo::setStatBase(Attributes::ATK,
+ PlayerInfo::setStatBase(Attributes::PLAYER_ATK,
msg.readInt16("left atk"), Notify_false);
- PlayerInfo::setStatMod(Attributes::ATK, msg.readInt16("right atk"));
+ PlayerInfo::setStatMod(Attributes::PLAYER_ATK, msg.readInt16("right atk"));
PlayerInfo::updateAttrs();
val = msg.readInt16("right matk");
- PlayerInfo::setStatBase(Attributes::MATK, val, Notify_false);
+ PlayerInfo::setStatBase(Attributes::PLAYER_MATK, val, Notify_false);
val = msg.readInt16("left matk");
- PlayerInfo::setStatMod(Attributes::MATK, val);
+ PlayerInfo::setStatMod(Attributes::PLAYER_MATK, val);
- PlayerInfo::setStatBase(Attributes::DEF,
+ PlayerInfo::setStatBase(Attributes::PLAYER_DEF,
msg.readInt16("left def"), Notify_false);
- PlayerInfo::setStatMod(Attributes::DEF, msg.readInt16("right def"));
+ PlayerInfo::setStatMod(Attributes::PLAYER_DEF, msg.readInt16("right def"));
- PlayerInfo::setStatBase(Attributes::MDEF,
+ PlayerInfo::setStatBase(Attributes::PLAYER_MDEF,
msg.readInt16("left mdef"), Notify_false);
- PlayerInfo::setStatMod(Attributes::MDEF, msg.readInt16("right mdef"));
+ PlayerInfo::setStatMod(Attributes::PLAYER_MDEF, msg.readInt16("right mdef"));
- PlayerInfo::setStatBase(Attributes::HIT, msg.readInt16("hit"));
+ PlayerInfo::setStatBase(Attributes::PLAYER_HIT, msg.readInt16("hit"));
- PlayerInfo::setStatBase(Attributes::FLEE,
+ PlayerInfo::setStatBase(Attributes::PLAYER_FLEE,
msg.readInt16("flee"), Notify_false);
- PlayerInfo::setStatMod(Attributes::FLEE, msg.readInt16("flee2/10"));
+ PlayerInfo::setStatMod(Attributes::PLAYER_FLEE, msg.readInt16("flee2/10"));
- PlayerInfo::setStatBase(Attributes::CRIT, msg.readInt16("crit/10"));
+ PlayerInfo::setStatBase(Attributes::PLAYER_CRIT, msg.readInt16("crit/10"));
- PlayerInfo::setAttribute(Attributes::ATTACK_DELAY,
+ PlayerInfo::setAttribute(Attributes::PLAYER_ATTACK_DELAY,
msg.readInt16("attack speed"));
msg.readInt16("plus speed = 0");
@@ -248,8 +248,9 @@ void PlayerRecv::processPlayerHeal(Net::MessageIn &msg)
const int amount = msg.readInt16("value");
if (type == Sp::HP)
{
- const int base = PlayerInfo::getAttribute(Attributes::HP) + amount;
- PlayerInfo::setAttribute(Attributes::HP, base);
+ const int base = PlayerInfo::getAttribute(Attributes::PLAYER_HP) +
+ amount;
+ PlayerInfo::setAttribute(Attributes::PLAYER_HP, base);
if (localPlayer->isInParty() && Party::getParty(1))
{
PartyMember *const m = Party::getParty(1)
@@ -257,7 +258,8 @@ void PlayerRecv::processPlayerHeal(Net::MessageIn &msg)
if (m)
{
m->setHp(base);
- m->setMaxHp(PlayerInfo::getAttribute(Attributes::MAX_HP));
+ m->setMaxHp(PlayerInfo::getAttribute(
+ Attributes::PLAYER_MAX_HP));
}
}
localPlayer->addHpMessage(amount);